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Messages - rivadolmo

#1
 ;D
Are a relative of Ron Gilbert..... ;)
#2
Quote from: Pumaman on Thu 06/12/2007 21:29:29
QuoteI almost want to make a game ripper just to get this imaginary barrier out of the way.

But it's not an imaginery barrier -- I've been asked in PMs by different people who have been working on large and/or commercial games whether their work is "safe" from being decompiled when they use AGS. If I changed my mind now and made it open source, I'd be letting these people down and going back on my word.

But that's not the only reason. I don't think I'd be comfortable with AGS being open source anyway, regardless of that. What I would seriously consider would be giving a copy of the source code to somebody to write a port to a particular system (as I have done with the Linux and Mac ports), but I wouldn't want it publicly available.
And since ScummVM is GPL, that basically rules it out.


Thank you for your answer and if you decide to release a light version for scummvm ....it's Xmas time.......! ;)
Hope will surprise you with a new adventure ! :P
#3
 ???
If I want to spend my time to make a good adventure I would be pleased that it could be played by the wider audiance possible.
So If I trust on my story I'll choose a tool that give me the possibility to play it in PDA, DS, PSP....

AGS could have been the choice but it preferes to stay under a "warmy" cristall bowl.

That force me and everyone that wants a space around the idea and not an island to move to another tool.

Too bad  :'(

I know you won't worry about but it's a leak on your perfect world that someday may crack. Think about it  ;)

(Still my admiration about the works on AGS and to the persons that spend time to give a creative opportunity to others!  :)
#4
 I'm one of the persons that thinks your tools and the SCUMMVM crossplatform player could increase the number of the potential adventure makers instead of fearing the action of some code or artwork stealers.

Instead of thinking a complete compatibility with older version of AGS which would take so much time why it may be supposed to start from the actual version  and see ?

I know that we do not have anything in exchange to offer for so much time spent on coding exept new wonderful adventures coming up which is the main reason (I think) of the creation of AGS
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