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Messages - Tha2ohSIX

#1
Jesus!! That's the fastest response I've ever had!  Thank you!
#2
Hey, sorry it took me a while to reply, I got kinda tied up with another element in my game.  I got the face location to work when I put it in "player enters screen (before fadein)".  But now my question is how do you face your character different ways depending on which room you came from?  For instance, if the main char comes from a screen below where he is he will be facing north, but if he comes to the same screen from a screen to the left he will be facing right.  Its been bugging me all night.  Any help will be greatly appreciated.
#3
I can't seem to get face location to work.  The character never faces the coordinates that I type in.  Can anyone please help?
#4
Advanced Technical Forum / Re:Changing cursor
Tue 07/10/2003 08:40:19
OMG, I can't believe I didn't figure that out, lol.  I kept reading the "gethotspotat" thing in the manual over and over wondering what I was doing wrong.  THANK YOU!!!!!!!
#5
Advanced Technical Forum / Re:Changing cursor
Mon 06/10/2003 13:43:09
Sorry, I didn't know that editing my post wouldn't bump it to the top of the forum.  I was worried no one would notice this.
#6
Advanced Technical Forum / Re:Changing cursor
Sun 05/10/2003 11:15:46
I've been working on this for an hour and can't seem to figure it out.  I don't know what coordinates to put in place of mouse.x and mouse.y and where to put this in the script.  I just set mouse.x and mouse.y to 1, and 1, and I then tried putting it in the hotspot's script after where I set the mouse cursor to 9, and I tried it next in the room's "repeatedly execute".  Please help, this will be a major stepping stone in my game.  Thanks.
#7
Advanced Technical Forum / Changing cursor
Fri 03/10/2003 23:40:48
Hi everybody, after changing the mouse cursor when it moves over a hotspot, is there a way to switch it back to the cursor it was previously on when it leaves the hotspot?  Thanks for any help.
#8
I would really like to see more rooms also.  I tried to save a room as room301 and it doesn't recognize it.
#9
hey thanks for all the help.  I just tried the script below and it freezes the program right when i try to use the gun on the NPC.

 // script for character1: Use inventory on character

SetCharacterView (EGO,3);
SetCharacterView (JACKO,6);
AnimateCharacter (EGO,0,5,0);
while (character[EGO].frame < 4) {
AnimateCharacterEx (JACKO,0,5,0,0,0);
}
ReleaseCharacterView (EGO);


Also I don't really know what i'm gonna do for the inventory.  I want a stats gui that you can click on, then it brings up a stat screen where you can load ammo and equip the guns.
#10
Hey... in my game I've got it where when you click the gun in the inventory on another character it runs an animation of the main character shooting.  How do i make it so you can equip the gun and have it say a message like "the gun is equiped". then you would be able to press a single key, like control or spacebar to shoot the gun?

Question 2: I have animations of the other characters dieing for when they get shot, but i dont know how to run them like halfway through the shooting animation. Can anyone please help me out?
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