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Messages - Rincew1nd

#1
Hello, im using the RC4 of AGS v3, with the verbcoin template it all works good and fine but with a 800x600 game i seem to lose the ability for it to show when its outside the normal constraints of the smaller resolution games.

It seems to stop working at the sides, top and bottom.

help?
#2
I actually took the images you used and pasted ontop of his.

Suits me fine :)
#3
Nothing like 10 pop ups on screen of smut  ::)


#4
Its only gone and worked, thank you so much to all who helped.
#5
doesnt seem to work, the image just stays centered


// text script for room
#sectionstart room_a  // DO NOT EDIT OR REMOVE THIS LINE
function room_a() {
  // script for Room: Player enters room (after fadein)
int xpos = 484;
while (xpos > 60) {
  SetViewport(xpos, 140);
  Wait(1);
  xpos--;
}
ReleaseViewport();

}
#sectionend room_a  // DO NOT EDIT OR REMOVE THIS LINE



Heres an image of a test scene im using

http://img204.imageshack.us/img204/8749/15738030yb4.jpg
#6
I retract this message, my liking with 3.0 has improved.
#7
i found this

int ypos = 0;
while (ypos < 60) {
  SetViewport(0, ypos);
  Wait(1);
  ypos++;
}
ReleaseViewport();



so to make it go along the x axis it would be


int xpos = 484;
while (xpos < 60) {
  SetViewport(140, xpos);
  Wait(1);
  xpos++;
}
ReleaseViewport();




*edit* damn i get

Failed to save room room1.crm; details below
room1.asc(3): Error (line 3): Parse error: unexpected 'while'
#8
Hello i have made a long image (so it scrolls as you walk) but i want to show the right hand side of the image then show the left after a certain amount of seconds, since this is a cutscene i dont want the character visable or walking. Heres an example.

http://img87.imageshack.us/img87/582/exampmi3.png

Im using the new RC4 3.0 version of ags so I'm still getting used to that.
#9
Its great, thanks for all your hard work good sir!
#10
Hello, was a template ever release for this as i really would like a Monkey Island 3 GUI, but the readme is terrably confusing to me.
#11
Critics' Lounge / Re: Take a listen ...
Mon 07/01/2008 17:50:03
Clearly a wild western piece of music. I kinda like it, its bouncy and doesnt get annoying.
#12
hello! first post ;D

Anyway to the post at hand, your robot is okay for your first attempt (mine look much worse  ::) ) but i were to change it i would study what robots look like when there animated such as Bender from Futurama. Its all about making it easy for yourself.
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