Quote from: Jared on Fri 05/09/2008 00:22:39
What I meant about Arthur being a mute automaton was the fact that he wanders around doing your bidding with no semblence of a personality until the brief Prosser scene, also the only time that I saw him say anything. In the meantime we have the Guide yabbering on about 'You' constantly.
If you think about games like King's Quest, it wasn't any different. The narrator would say you, and the character would do what you asked it to. And in the text version, there really wasn't any personality in any format. There was minimal dialogue amongst the characters, and I am just speaking for myself, but dialogue is probably my weakest point with respect to story-telling.
From my perspective, you should put yourself in the place of the man/woman on the screen, and ask yourself what you would do. Short of making the game in the first-person, I don't understand how you think we should be altering the game.