Let me start with a correction of a previous misunderstanding in this thread. WME doesn't use a custom video format. It just has an integrated ogg theora decoder. In general wme doesn't use of any binary custom format. Just folders, text files and raw data (png graphics, ogg vorbis music etc).
I'd also like to point that png format supports 8bit colors and even custom palettes with less colors.
As for the overcomplexity of various engines I think we should all agree that none of us holds the ultimate truth and this has nothing to do with offensive personal comments (It's no surprising but if anyone takes a look at the wme history he'll see that mnemonic does listen to feature requests). I truly respect the work done by Chris, Jan and everyone else working on game engines but, just for the sake of equality in a discussion, I'd like to point that I find wme easier to learn and use and that it has very good and well structured documentation (and I've tried almost all other engines first). That's the beauty of having many (free or not) adventure engines. Everyone can find something that suits his needs.
I'd also like to point that png format supports 8bit colors and even custom palettes with less colors.
As for the overcomplexity of various engines I think we should all agree that none of us holds the ultimate truth and this has nothing to do with offensive personal comments (It's no surprising but if anyone takes a look at the wme history he'll see that mnemonic does listen to feature requests). I truly respect the work done by Chris, Jan and everyone else working on game engines but, just for the sake of equality in a discussion, I'd like to point that I find wme easier to learn and use and that it has very good and well structured documentation (and I've tried almost all other engines first). That's the beauty of having many (free or not) adventure engines. Everyone can find something that suits his needs.