Quote from: Gilbot V7000a on Mon 04/08/2008 06:43:21
Did you save it as a PNG with alpha-channel?
Thanks for your suggestions! Our game is at 32-bit color.
At first we weren't using alpha channels. After reading your response, we gave it a try, and it just wound up messing the image even more somehow. With alpha channels, the image becomes mostly brown -- the same color of brown as the outline of the letters in our title card -- but not entirely...
We had another idea while we were waiting for a response was this. The anti-aliased pixels might look better if they looked more grey. So we placed a grey background on our sprites, and then told AGS to use one of the corners as the transparency color. The weird thing is the character sprites (which were done entirely in photoshop) came out just as we predicted, and the title card (which was done in Illustrator and then converted to a raster image and finalized in Photoshop) is STILL having this problem.
I think there might be some weirdness with the transfer from Illustrator to Photoshop, but the problem itself isn't really clear, so I can't imagine what the solution is.