I think that perhaps the most amazing potential for multiplayer ags engine powered games could be drawn from the board games such as hero quest and dungeons and dragons,
one player plays the part of all the enemies and various components of the arena and aims to prevent the players escaping with the treasure, rescue a hostage or slay an evil wizard/dragon etc.
The way a computer can automatically reveal and hide things, or indeed a player like (frodo can put on a ring to become invisible ) are all things that its hard to do on the board but would work well on the screen.
satisfying battle chess animations would also be welcome.
so much more can be done with todays internet and computer power.
A game called Banna saga demonstrates this but unfortunately is not an actual (hero quest type adventure)
https://www.youtube.com/watch?v=IkYhjCMfyl4
one player plays the part of all the enemies and various components of the arena and aims to prevent the players escaping with the treasure, rescue a hostage or slay an evil wizard/dragon etc.
The way a computer can automatically reveal and hide things, or indeed a player like (frodo can put on a ring to become invisible ) are all things that its hard to do on the board but would work well on the screen.
satisfying battle chess animations would also be welcome.
so much more can be done with todays internet and computer power.
A game called Banna saga demonstrates this but unfortunately is not an actual (hero quest type adventure)
https://www.youtube.com/watch?v=IkYhjCMfyl4