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Messages - Spike4072

#1
Yay, I remember playing a demo of this from I can't even remember how long ago. Can't believe I am a month late of noticing it was finally released.
#2
AGS Games in Production / Re: Heroine's Quest
Wed 01/07/2009 15:12:34
I remember playing the old demo for this. Glad to see you are working on it again. :D
#3
 :D Very nice. That figurine looks cool! :D
#4
Quote from: ProgZmax on Wed 01/04/2009 22:27:21
Silly person, screenshots are not required for completed games.
But its also not required to not have them.. or something like that. ;D
#5
 ??? No screenshots?
#6
Quote from: J-MAN on Sat 28/03/2009 23:26:09
surely just pull it down a bit each time? You don't have to redraw it each time.
That wouldn't work because the angle of the shelf would have to change in each frame to stay in line with the vanishing point.
#7
Very nice job on this. I can tell a lot of hard work is going into it. Definitely something I would pay to play. :)
#8
Looks great. Good luck on this can't wait to play it. :)

Sorry can't help you I stink at making characters or I would all ready have my own game out :P
#9
Yay I have been wanting to play this again for a while. I had your old version but forgot to copy it when moving to my computer. Will be great to play with the new improvements. :D
#10
This looks great :)

I forgot this was the GiP section and was looking for a download link :-[

Hehe cant wait to play it. :D
#11
Quote from: ShonenAiGuy on Fri 19/09/2008 05:57:39Is it just me or does the thing 'auto-blur' on enlarge?
Depends on the browser I think. Some make it more blurry than others.

She looks good ;)
#12
No I mean the game screen being split in two with one character on one screen and another on the other. Could even be in two different rooms.
#13
Beginners' Technical Questions / Split screen?
Fri 19/09/2008 02:43:48
Is there anyway to have split screen sections in a game? Would make for interesting puzzles I think. I tried a search but didn't find anything.
#14
AGS Games in Production / Re: Boryokudan Rue
Fri 19/09/2008 02:38:05
Great graphics. Cant wait to play it. ;)
#15
Critics' Lounge / Re: Animating A Ghost
Tue 16/09/2008 22:57:49
Have you tried making the ethereal strands do little inchworm type motions as he moves? Sorry just kind of hard to help with out know what it looks like. :-\
#16
Critics' Lounge / Re: Animating A Ghost
Tue 16/09/2008 21:53:41
Maybe you should post a shot of your ghost. That way we can better visualize its movement.
#17
Looks very nice. Some of it almost looks like 3d cell shaded. :)
#18
Voice seems to be a bonus feature not not really needed for these types of games but getting into the commercial side it does make them more professional.

Pretty much every game I have played here has had some kind of background music. Not all of them have sound effects but again sound and music adds to the professionalism.

So I would say for freeware type stuff it isn't that important but it will really help if you want to do commercial stuff.
#19
Critics' Lounge / Re: Background CnC
Mon 15/09/2008 23:07:28
Wow that looks pretty nice Shonen :)

Would be nice if I could find someone to do my backgrounds so they look nice but I am sure not many people would want to do that for someone that hasn't made any games yet. So back to Photoshop to see if i can use everyone's advice to make improvements. :)
#20
General Discussion / Re: Uninstall The Orical
Mon 15/09/2008 05:44:35
if you are playing it from a short cut on your desktop then right click the shortcut and click properties. From the window that pops up click find target. That will take you to the folder.
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