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Messages - TwinMoon

#1
You can't display a menu while a video is playing.
But you can have an animated room by adding more background pictures (Background to Dispay |  Import New Background)
#2
If you are using MP3's, you should be aware that when you save a file as mp3, there is a little bit of silence added to the beginning and the end of the file.

So first make sure all the files you use are in OGG.
#3
I used a mind map when I designed the story of Unintelligent Design, and for the two games I'm writing now I also use the mindmap method - although I just use a sheet of paper.
However I didn't know there were programs made for just this, thanks for telling me, Lars!
#4
Well, it means you deleted one too many ;)

In room 1, the game tries to run a function called "room_c" but it isn't there.

My guess would be to open room 1 (doubleclick it and edit room), open the events tab (the button in the bottom right with the lightning on it) and see if any of the events points to room_c.
Then remove that text of course.
#5
I blame SSH for not blogging about this ;)

The NaNoWriMo is probably stealing away the attention of all the people who would enter this competition. (Not mine though, since I suck at writing against a deadline.)

You could just see how many entries there are on the 11th, but it might be wiser to ask a mod to close it until the 30th and then re-start the competition.
#6
The Rumpus Room / Re: Happy Birthday Thread!
Mon 03/11/2008 20:19:29
Happy birthday Ben!
I'd buy you a beer if there wasn't half a world between us  ;D
#7
I know version 2.72 works, you can still get it from www.adventuregamestudio.co.uk.

Did you really install the .net framework in Ubuntu? I thought that wasn't possible.
#8
Pressing F3 to 'search again' was possible for a long time (2.72 had it). If it's just the issue of the Search Window staying open, hitting the escape button is possible, so it doesn't bother me personally.
Actually I think it's better when it does stay open, when someone doesn't know s/he can use F3, it would be a real nuisance.

And while I'm posting, a 'search all scripts' function would be a real timesaver. So +1 on that ;)
#9
Quote from: Trent R on Wed 29/10/2008 21:03:58
F3 Shortcut-I don't use F3 for searches, but it would be a nice addition (with the feature RickJ mentioned)

But this is already implemented!
#10
Quote from: Pumaman on Tue 28/10/2008 11:40:44
Quote1) This one happens only rarely, and I have been unable to discern a pattern that might shed light on things. Here’s what happens . . .
-   I open up a room script, and make a couple of changes
-   I open up the room itself, and do something like adding a room interaction
-   I switch to the room script, and find that the changes I had typed are gone

Hmm I can't replicate this, has anyone else had this problem?

Yes, I did notice this a couple of times, but it almost seems to be happening at random, which is why I didn't report it.

I usually get it when: room A is selected (the node in the editor is coloured), and then I open roomscript B, make some changes and then I open room B itself.
I've never had it in a script that's not a room script.
#11
Critics' Lounge / Re: background practice
Mon 27/10/2008 16:06:09
Hm, I'd rather see it smoother. It looks too grainy IMHO.
Good job on the smoke, it's looks really great with the shadows being cast on the roof / grass. If it were looping it would be pefect.

A small comment composition-wise:
in the original, the tree goes straight up, which gives it an edge on the right side.
You decided to show only part of the treetrunk, but it would probably look better if you either removed the trunk completely, or changed it so that it runs parallel to the side of the picture.

Also, it seems illogical that the stone slabs in front of the shed don't go anywhere. You'd expect people to put in some more to make a path from the front door to the shed.

And, to end with a positive note ;)  the leaves in the topright are an improvement over the original.
#12
Congrats rock_chick!

(if I may revisit the morality thing one more time: ending with the morale gives it a strong emphasis,

Quote from: rock_chick on Sun 26/10/2008 06:46:54It's only partly a morality tale but it's meant to more be about following the path you wanted for yourself and not for someone else's cause when it isn't even what that person would have wanted.
Yes, and that's why I think it's a good story.
It IS a morality tale, but the morale is told through a character instead of just pointing the finger, which is good.)
#13
I think you forgot that dialogs don't start until the current block of code has finished.

You can probably fix this by putting the code into a dialog_request.
(You then use a run-script at the end of both dialogs 26 and 27.)

Code: ags

if (value==26) { //called from dialog 26
  character[35].LockView(76);
  character[35].Animate(0, 5, eOnce, eBlock);
  character[35].UnlockView();
  character[34].LockView(77);
  character[34].Animate(0, 3, eOnce, eBlock);
  character[34].UnlockView();
}
if (value==27) { //called from dialog 27
  // snip
  character[35].Say("says something here");
  character[0].ChangeRoom(12,170,180);    // this is the PC
  character[34].ChangeRoom(-1,100,100);
  Wait(100);
  character[0].Say("something else here");
}
#14
I don't use video's, but some ideas:

- Before starting the video, put the command
Code: ags
SetNextScreenTransition(eTransitionInstant);

- Did you try turning on the big black screen-covering block after the video's finished?
#15
My vote goes to rock_chick (contrary so Krayy I do not like morality tales, but it's very well written.)
#16
Quote from: Siddd on Fri 24/10/2008 21:43:20
from what ive been told
Are you referring to something in this thread?

Well, that's the problem. You'll have to put it inside a function. Without functions, AGS wouldn't know when to execute a piece of code.

You should put it back into the Dialogrequest.
#17
The code you posted is fine.

The 'unexpected if' error has to do with the code that comes before it.
Only reason I can think of is that you didn't put this code inside a function.

It would help if you showed us the code that comes before it.
#18
Hints & Tips / Re: NES Quest
Fri 24/10/2008 15:04:33
You're missing one item:

Spoiler
It's in the alley where the bully is.
[close]

Spoiler
To get it, watch the bullies actions.
[close]

Spoiler
Specifically, get the slingshot when he's looking away
[close]
#19
If you need any good references, just point to this forum (or here)
#20
Man, I love hand-drawn games. I'm gonna make one too sometime ;)

Too bad you haven't got more animations, but I know how hard it is to animate these kind of graphics, so it's understandable.

It really has a great atmosphere. And the strangest thing is: I have no idea why.
The graphics aren't that great, the music and the wacky humor don't go together, but... I wouldn't suggest you change a thing. It's really entertaining - so good job!
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