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Messages - Jess

#1
Oh, I could kiss you!

That was much easier than the junk I was going to attempt. I didn't know you could muck with the labels themselves like that.

In case worse newbs than me are looking at this thread, the "value" part confused me for five minutes. I put the name of the int in there and it worked like a charm.

Thanks, TwinMoon!
#2
Okay- I'm sorry- it got worse- when I tried to load it again to take a screenshot it made a different message and somehow it now thinks my broken game is some other game I started making and it's all gone to hell.

Is there any way to save my stuff? I can still get at all the room scripts and the global script- what else would I need to salvage a week of work?
#3
I need some help. I was chugging along, everything working fine, build compiling, all's cool. I had to restart my system and when I started back up and opened my game, this was the message:



It seems like I made some kind of error in the script, maybe mis-typed something? I don't know where to look to fix it, though and would totally love you forever for even pointing me in where to manually scan a file or what I'm looking for. Did I actually start something with a . ?
#4
I'm new to the board but have been using AGS for a while now. I want to thank everyone for being so helpful and so thorough- every time I've been stumped, the answer's been in a thread.

Now I need some specific help and I haven't been able to find a close enough example in the forums:

I'm trying to make my life easier in debugging and a lot of it has to do with checking to see if all the flags I've set are happening when they're supposed to. I'd really like to be able to call up a debug window that could tell me what the values were of a bunch of the ints I'd said up.

Since it's being tested by people with some unfamiliarity, I thought it would be super helpful to have it show up in a table that was easy to read. I'm pretty sure this is a GUI thing and probably involves the ListBox, I can't for the life of me decipher how to bend it to that purpose.

So for example, if I have ints fBox, fDoom, fHelp, and fThanks and they fell in two categories, RED and BLUE,

I'd want the tester to hit a debug key and see:
------------
RED
-----------
fBox 3
fDoom 0
-----------
BLUE
---------
fHelp 4
fThanks 10
-----------
all nice and neat and in rows.

Help?
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