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Messages - felix42

#1
Ah yes, I'm using alpha for transparency.
I noticed i had "keep as is" for transparency color in the next window, so i changed this to upper-left pixel and now the click detection works. I can still use the alpha channel, though, but thanks for pointing me in the right direction!
#2
Hi everyone!

I have a problem with some sprites with large transparent areas for my characters.
I've searched the forums and all i found was, that pixel-perfect clicks are a problem with scaled characters.
My characters are unscaled, so I understand this should work. UseRoomAreaScaling is false and I don't do any manual scaling, pixel-perfect clicks are turned on in the game setting, too (and working for objects).
Did I miss anything there? Won't this work with characters at all? (Would be very bad for our game).

Thanks in advance!
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