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Messages - Kaktus

#1
Quote from: adipson on Sat 26/01/2019 07:34:51
I thought about the function escha but it hurts, when creating a scenario that follows each other over the actions, to imagine that we can skip the steps when there are sometimes clues in the cinematics to better understand this scenario that goes on several time zones.
I understand your concerns but if the player decides to skip the cutscenes, for what reason so ever, then why not let him do it.
Like maybe someone is knocking on his door or the game/computer crashed and he wants to play up to a certain point again.
Then it's a bit annoying not being able to skip them.
I mean when he presses the escape key then it shows his determination since it's not a key you usually hit by accident.

Oh, and did installing alsa-tools fix your sound problems on Ubuntu as well?
#2
Hi, morganw, considering the things you wrote, I checked for any dependencies that could affect the sound (ALSA) output.
So the first thing I tried was installing the "alsa-tools" Package and... whaddayaknow. Spot on!
After installing that package sound works fine with the bundled binary now!

The crux is that it is not part of the standard Ubuntu installation. And telling your customers "oh btw you have to do 'sudo apt-get install alsa-tools' to expererience sound in this game") is a less than satisfying solution :-\

So after all it had nothing to do with the engine binary. I was barking up the wrong tree  :-D
#3
The Rumpus Room / Re: What's in the box?
Fri 25/01/2019 19:04:28
Bottle opener?
#4
Quote from: Crimson Wizard on Fri 25/01/2019 13:57:55
Could you try disabling MIDI option in acsetup.cfg?

--------------
[sound]
midiid = 0
--------------
This didn't do anything. Still no sound.

Quote
I dont know how this "snap" thing works and what difference it makes.
Basically snap is a package manager for Linux, Snaps should run regardless of the Linux-distro you are using. Think of kinda as something akin to an installer in Windows
In this case it is the latest precompiled AGS-Engine for Linux (thanks, eri0o). So you install it and just go into the directory where the game files are and run "ags" in your terminal and it will run the game with the latest engine instead of the one that was bundled with the creator's AGS Editor.
So this may be a workaround for the Thread Starter. Simply distribute the game on Linux with the latest engine binaries instead of the ones that were created when you built your game in AGS.

By the way, adipson, I haven't played the game very much but I already like the obscurity of it.
You should really add a way to skip cutscenes (like with the Esc-Key).
Oh, and what version of the AGS Editor are you using?
#5
Hi, I am using Ubuntu 18.04 and I don't have sound with your Linux binary as well. Otherwise it works.

That's the output when I run it via terminal:
Code: ags

    Sound settings: digital driver ID: 'Auto' (0xffffffff), MIDI driver ID: 'Auto' (0xffffffff)
    Unable to initialize your audio hardware.
    [Problem: /dev/sequencer: file or directory not found]
    Installed digital driver ID: 'OSSD' (0x4f535344), MIDI driver ID: 'None' (0x0)


However if I run it with the AGS Snap as suggested by eri0o then sound works fine!! ;-D
#6
Hello, there are also some old AGS-Versions on the Maniac Mansion Mania - Wiki:
http://wiki.maniac-mansion-mania.de/wiki/Adventure_Game_Studio
#7
I know the situation you're in too well of my own. Well, except for the self-injury but for me drugs have to do I guess :D.
It's a slow upwards spiral from all the way down back until you see the light at the end of the tunnel. Me, for myself I just merely started the way back up again.

My ways to handle severe depressive episodes are social contacts.
Since my last major step-back I started getting more in touch with strangers. At first it costs quite an effort.
But it's such an incredibly great feeling to approach a group of completely strangers and make them laugh and feel comfortable. (Especially if there are nice ladies you can then take home :D)
Talk to people about your hobbies: E.g. Tell them you are a musician and you will surely find people to play music with. (And again: Keep an eye out for the ladies, just met a nice guitar girl the other day ;))
So my tipp: Expand your social circle. Get out there and do the shit.

For me the problem is: After such positive experiences I tend to fall all the way down again. I can't have such good things been taken over for a few days as "sane" people would.

Btw: I also do behaviour therapy and swallow ADs. Yummie, they are delicious ;)
No, seriously, I consider this important. Though you might be a sceptic as you suggested.
Quote from: Ascovel on Fri 05/10/2012 19:28:09
Just try to be among people and give them a chance.
You're absolutely right but leave out the "try". Also take a look at Mouth for war's signature ;)
But in general you're right. As I said: Get out there and do the shit. I, for myself, hammer this sentence up to my very forehead.
#8
The Rumpus Room / Re: The bump topic!
Wed 11/07/2012 14:34:08
Wow, haven't logged to these forums for four years :D
#9
eNoBlock instead of eBlock for the first two.
#10
The variables have to be declared at the very top of the room script. The functions have to follow after that.

Code: ags

//room script file
int myInt;

function myFunction()
{
    // do something
}


Then they can be used anywhere in that room.
#11
Maybe you changed "PlayerCharacterView" in theis room's settings by accident. The default should be 0. Then the view shouldn't be changed.

Nice cactus btw.
#12
Maybe you could use midi for Sounds by using PlaySilentMidi(). If it's too silent you can turn the volume higher in a midi program.
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