Thanks for both replies - I've got plenty of time so I think I'll try all three and see which is the most efficient.
My only concern with creating views for all clothing combo's is that even with just 2 clothing items (pants and shirt) with, say 8 varieties each, thats 81 different views (8 pants varieties + 1 nude * 8 shirt varieties + 1 nude). And thats just for one direction - so multiply that by 8 directions, allowing all possible combinations (nude top + pants 3 or shirt 1 + pants 8 etc). So 648 views at 31 frames per view (30 + 1 standing) thats 21204 frames not to mention the idle and different action views. Phew!
Might be ok if i just go with complete outfits and not individual items. I'm definitely intrigued by the FOLLOW route - one thing that immediately springs to ind is whether or not the z-index of sprites can be controlled, but I still need to finish reading the manual so I'll work that out when I get to it.
Thanks again!
My only concern with creating views for all clothing combo's is that even with just 2 clothing items (pants and shirt) with, say 8 varieties each, thats 81 different views (8 pants varieties + 1 nude * 8 shirt varieties + 1 nude). And thats just for one direction - so multiply that by 8 directions, allowing all possible combinations (nude top + pants 3 or shirt 1 + pants 8 etc). So 648 views at 31 frames per view (30 + 1 standing) thats 21204 frames not to mention the idle and different action views. Phew!
Might be ok if i just go with complete outfits and not individual items. I'm definitely intrigued by the FOLLOW route - one thing that immediately springs to ind is whether or not the z-index of sprites can be controlled, but I still need to finish reading the manual so I'll work that out when I get to it.
Thanks again!