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Messages - Gs92

#1
Thanks alot! worked nicely :)
#2
Ok, so i've started out my second game in ags, and it's a default one, so i've been editing the different GUIs to my liking (too lazy to make my own :P) and the only ones left are the "SaveGameDialog" and "LoadGameDialog", only problem is I can't find them. I see them in the globalscript and all but not among the GUIs.

Is it possible to find and edit these, and if not, how do I script my own save/load game buttons?

Help please! :P
#3
Thx a bunch :)
#4
Hi again :P everything worked out and all, just one more button i'd like in my menu.

You know the default menu? (the question sign on the "gIconbar") well when you go in there and press "save" you get up a little window you can type in the name of your game and click save.
I've been trying to make my save game button on my menu so that window pops up when you click it. Know how I mean?

Also, how do I remove the all the cursors except the mousepointer for this room?
#5
Thx for that, though I'm still having trouble with the music thingy, I checked the name and its right. Please help me it's a pretty vital thing for this game :P

EDIT:
Sorry bout that, it was the name after all xD Thx so much for ur help everyone!
#6
Hey thanks for the replies. The menu thingy worked out fine for me, the only thing that's bugging me is how to put the music in. I did what you said; changed the name of the musicfile to music1.mp3 and added it to the "Music" folder in the folder of my game, but the music does not play when i test the game. Help please :P

Also, how do I make the game full-screen and how do I make it an .exe-file? (so I don have to start it up via AGS all the time)

Thanks!
#7
Hi all, I'm about to start out my second AGS game and I have a small problem.

I'd like to make a "main menu" (a menu where you can choose start game/load game etc) for my game, and I dont really know how.

I started by making a room, and adding the background I wanted for the menu and changing the character view so that you can't see him. From here I dont really know what to do :P I mean, I figured I gotta do like hotspots as buttons for the "start game/load game/quit game" buttons but it's the script I need help with.
Also, if possible i'd like to add a title song while you are in the menu.

Appreciate any help.
Thanks
#8
Yeah, thanks for ur help and thanks to everyone else aswell i'm finished with my shitty game :P
#9
really? so what do you do when you want to make the "end" of the game so to speak, you gotta do a cutscene(a "congratulations you've completed the game" thing)?
And no I dont think thats what I mean, Quitgame is the thing you do when you just exit the game if i've understood correctly?
#10
Ok i'm practically done with my test game now, just need to know what the script command for completing the game? thanks a bunch again for all your help
#11
One last thing, I wanted to make it so that when you have for example half a key and try to use it with, lets say, a door it wont work, and then when u got the whole key, it works. If you get me. I've been trying to do this by making two different "use inventory on this object" strings with the same object but that doesnt work.
#12
Thanks! I worked out the "use 2 items together then with the third" script thing myself, but thanks anyways, i'll remember that one for later. AGS forums saved me again ^^ :P
#13
Thanks again!
..sorry to be such a nagger but, how about when i wanna combine 3 inventory items together? I tried scripting it myself but it wouldn't work
(the script for combining two items and the one for combining with hotspot worked fine though)
#14
THANK YOU SO MUCH :D
I tried to find the solution for this for 2 days and now I got it yay! Thanks again :)

Also, for using items with a hotspot, lets say using a item(tableleg for instance) with a hotspot(a broken table) to make it a whole table, is it the same kind of script or different? thanks again.
#15
Hello, i'm new to the board and to AGS and making my first "test game" so to speak.

Heres my problem: I've been making a few items and hotspots and as far as making script so that i can pick up items and look at them etc. everything's been going fine. However when I wanted to make script so that the inventory items are usable with eachother I didn't know what to do (usable with eachother meaning combining two inventory items:"use half a key with another half of a key to create a whole key"... you get the idea).

So if anyone can help me with this please reply :P and if possible also how to make inventory items usable with hotspots.

Thanks!

P.S. Yes i've read through the toturial file more than once and I still havn't found the solution there, there could be something i've missed there though.
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