Quote from: Makeout Patrol on Thu 07/08/2008 21:44:08
Making it a character should work, although I'd personally just make it an overlay or something like that and just make it move using a non-blocking script in the repeatedly execute function.
That's the vital part I was missing, I completely forgot that rooms can have their own rep-ex function, It all works perfectly now, and I ended up going back to the overlay after all, much less hassle.
Quote from: Makeout Patrol on Thu 07/08/2008 21:44:08
The reason it's disappearing when it's 'walking' is because it's playing the character's 'walk' view, which must have blank frames in it.
That explains why it was vanishing, and I fixed that before going back to the overlay method, but it still wouldn't move anywhere after calling .Walk() on it; it would just stay on its starting point. Any idea why? As I said before, the entire room was made walkable and I used the eAnywhere parameter as well. Just asking out of academic curiosity now, as the problem is solved.
Thanks again.