I made a text parser module (based on an earlier one by Magintz) a few years back: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=9435.msg462815#msg462815 Unfortunately no one seems to have made a game with it.

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Show posts MenuQuote from: Victor6 on Sat 24/03/2012 02:04:49
1. Enforce Ironman. - The game is automatically saved when you quit, and you only have one save slot. Players can potentially save-scum and ALT-F4 around this.
Quote from: Laukku on Sun 10/08/2008 16:49:43
Text Parser enhanced
Basically an improved version of Texr Parser v2.0. Because no one had made a better one and Text Parser v2.0 was clumsy (having to put txtParser=""; after every single command? Seriously??), I decided to improve it by myself. Here are some improvements since Text Parser v2.0:
-parser GUI pops up and pauses the game automatically when the player starts typing
-NoMatch() function for generic "that doesn't work" responses
-a text-based inventory (read-only)
-inventory item closeup GUI for look commands (if you don't want it, you can easily remove it)
-"it" feature: You can type "look apple", then "take it" and the parser still understands it. Does not currently work for commands like "throw it at the bird", though.
-simplified scripts and fixed some bugs
-and many small things I've forgotten.
It even surpasses Trilby's Notes. It's made in 2.72, but it should work in AGS 3.0.2 SP1, too.
EDIT: I've improved it even more. It now includes a default "Really restart?" GUI, an easy-to-use ShowInvCloseup function, and bug fixes. Hopefully I figured out the correct reason for the sprite 0 bug. Post a message if you find bugs.
Get it here:
http://www.mediafire.com/download.php?jcy1nkmffx3
Enjoy.
Quote from: GarageGothic on Tue 11/05/2010 19:54:13
Edit: Wtf happened to mixnmojo.com? Where's all the content - do you need to register to access it now? Anyhow, some info related to the canceled games and their comics can be found here: http://www.indyjones.net/cancelled/
Quote from: Ryan Timothy on Tue 12/01/2010 05:05:39
So if you really think about it, none of the scrolling rooms in AGS have accurate perspective due to technical limitations of it being a 2D background. Once it becomes a scrolling room, you pretty much have to 'fake' the perspective. It's sad, I know.
Edit:
Actually there is a cool forum where these guys were trying to figure this out, I bumped into this after posting the above message. Here is how you 'fake' panning of the camera (which would be the camera sitting in one spot rotating around and around):
Read more here.
Quote from: AGS panel reviewthe game lacks substance when you remove all the dialogue, which lowers its rating.
Quote from: Pumaman on Sat 09/01/2010 17:14:14
* Award Winners, Picks Of The Month and Tabular List options now work
Quote from: Domithan on Mon 06/04/2009 20:59:33
This game uses the "Enhanced" Text parser with all sorts of interactions available in every room.
Quote from: Huw Dawson on Tue 02/06/2009 14:02:42
My sole complaint is that LeChuck looks silly...
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