Perhaps a more subtle shading would be in order, like with snow.
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Show posts MenuQuote from: CaptainD on Mon 26/07/2010 20:37:52
Love the character graphics - very Albert Uderzo (is that what you were aiming for?) - nice animations. The backgrounds were a little indistinct, but I don't know if they're the final versions?
Quote from: CaptainD on Mon 26/07/2010 20:37:52
The puzzles were good, though I couldn't check whether my idea of breaking up the window by putting it where the stones were falling heaviest because the game crashed at that stage. (Error: prepare_script: error -18 (no such function in script) trying to fun 'hCliffEdge_UseInv' (Room 4)
Quote from: CaptainD on Mon 26/07/2010 20:37:52
I loved the idea of the idea icon, and the slowly dawning idea that could then be used. Great stuff.
Dialogues were funny and just pointed enough to hint the player in the right direction.
Quote from: CaptainD on Mon 26/07/2010 20:37:52
I often found it difficult to know where the hotspot of inventory items was - usually a matter of trial and error.
I always prefer it when games give you at least some sort of visual clue when the mouse cursor is over a viewable / interactable object onscreen.
Quote from: CaptainD on Mon 26/07/2010 20:37:52
Wasn't too sure about the music - kooky style fitted the game, but it made me turn the sound down after a while (to whoever did the music - sorry! :o)
Quote from: CaptainD on Mon 26/07/2010 20:37:52
All in all this seems to have great potential, I look forward to the finished game.
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