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Messages - guv

#1
this is really good, which program did you use?
the overlapping of the different layers works really well...if that makes sence
#2
thanks, i realise this is probably a bit of an ambitious project for my first game :P

i think i understand vectors, but im still fairly new at this so i dont understand how i could manipulate it to be code?

any help appreciated again. thanks
#3
could you explain vectors to me please?
#4
well...not really stealth...i have an idea, when your a spy and you have a usual 'adventure' game style gameplay, and the other is a style which mimics 'the classroom' if anyone has ever played it.

i would like to know how to tell the engine when the characters get 'seen' by the enemy?

what i mean is i want a triangular area in front of the enemy and when the player walks into it, they get caught.


any help appreciated,
an example would make me as happy as a soldier when he recieves his funny hat.
#5
The Rumpus Room / Re: game nostalgia
Sun 16/08/2009 14:24:09
1. broken sword, shadow of the templars
2. golden axe
3. R-TYPE
4. megaman 1 (one of the best games ever)
5. twited metal world tour.
#6
The Rumpus Room / Re: How did you find AGS?
Sun 16/08/2009 14:12:30
i was making board games and stuff like that sice i was about 6, and i had always wanted to create a video game.

anyway...when i was 15v i started watching yahtzee reviews on the escapist and i looked at some of his games.

i tried the AGS engine because that was the one he used and i thought "well if he can do it..."

after failing to create one game, i looed around some other engines and then decided that this was the easiest to use and that i just need to commit abit more.
and soI'm now upsest with my latest game and with the help of densming's videos i'm fairly sure that it's gonna win some AGS awards...

It's gonna be like a dream, i already have a speech prepared and everything. :P

EDIT: i used to be IN LOVE with broken sword :)
#7
thanks, the dialogs still continued even when i set it to that option, so i changed it so it doesn't appear till after the opening dialog had finished. thanks anyway, i appreciate the help.
#8
i added pausegame() in room 1 script and unpausegame() in globalscript under the ok button command, but the dialog still continues when the player clicks?

globalscript.

function Button1_OnClick(GUIControl *control, MouseButton button)
{
if (TextBox1.Text == "") {
  Display("But how do you expect to get a Bumtown citizenship if you do not have a name!?");
  return;
}
playername = TextBox1.Text;
gGui1.Visible = false;
UnPauseGame();
}

room1 script.

function room_FirstLoad()
{
  gGui1.Visible = true;
  PauseGame();
  Display("BUMTOWN: THE BUMS UNITE!.");
#9
i want everything to stop before the player types in a name... heres what i have in room 1 script.

{
  gGui1.Visible = true;
  Display("BUMTOWN: THE BUMS UNITE!.");
  Display("SCRIPTS, SPRITES, AND EVERYTHING BUT THE VOICES, BY PAUL MCGOVERN.");
Display("So you have been kicked out of your flat because of lack of money.");
cjohnny.Say("well...yeah, but only because Cash wouldn't give me my money.");
Display("well prehaps he would have payed you if you weren't so gangsta, hm?");
cjohnny.Say("I wouldn't have got any money off him if i wasn't so 'gangsta'.");
Display("THAT IS IRRELIVANT.");
Display("go, go and collect your money, and meet your fortune.");
}

and in globalscript.

{
if (TextBox1.Text == "") {
  Display("But how do you expect to get a Bumtown citizenship if you do not have a name!?");
  return;
}
playername = TextBox1.Text;
gGui1.Visible = false;
}
any help appreciated
#11
i have this  because i want the player to be able to name their characters.

Display("So %s!", playername  you have been kicked out of your flat because of lack of money.");

i created a string variable (thank you densming) but it says that

end of input reached in middle of expression


any help[ appreciatred
#12
hey,
i know all about scaling the size of sprites but i have sprites to small for the resoloution i want to use. so is there any way of incresing the size of the sprites using the engine???
#13
lol of course...it all makes sence now,

i feel kinda silly for not gettin that lol thx
#14
umm...where dop i get reality on the norm artwork...?
im new and un-knowledgable:P
#15
so....im making my first game...
well my first game ill publish
but i cant make any human sprites, im terrible at it.
so i was wondering if i could burrow somebodies character sprites (there is no way this games going to be commercial and youll get a mention in the credits :P)

any help appreciatted.
#16
i get confused beetween the 1st and 3rd colours...
and im colorblind btw
:)
#17
Critics' Lounge / Re: Crit My Sprite?
Mon 25/05/2009 18:37:22
i was wondering what you used to create this sprite???
was it ms paint because it looks really good :)
#18
Beginners' Technical Questions / currency
Sat 01/11/2008 11:56:48
i was wondering if it weould be possible to add currency into my game...
my problem with currency is i dont know how to add multiple objects into the inv screen...for example coins with a X2 at the bottom to iconize that theres 2 of them
#19
on the game i'm creating...i know how to put background music on...but i don't know how to create background music...(i'm guessing it'll have to be a .midi file???)
does anybody have any downloadable programs that are simple and easy to use to create .midi files???

#20
thanks everyone it works now:)
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