Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - MarceloCSC

#1
Hey you guys!
I have a question, and I'm really sorry if it has been answered before!

I want to use cinematic cutscenes in my game, and what I mean by that are cutscenes that don't use rooms or characters in game, so they don't really depend on any scripting. I've read somewhere that perhaps mpeg can be used, but I'm not sure how to trigger it. Anyway, which would be the best option, quality-wise? I'm thinking about making animations using high quality photos, or something like that, or even shooting something with a real camera.

Thanks in advance for any help!
#2
Hello, this is probably a stupid question, but I'm quite new here.

I wanted to make a first person adventure game such as Dark Fall or Scratches, so I'm thinking about assigning hotspots to areas that would lead the player forward or left or right, for example making the entrance to a corridor a hotspot, and when you click on it you are transferred to the corridor. But I would like the cursor to change automatically to an arrow on these locations. How can I do that?

I tried searching for a similar topic first, but I couldn't really find something to help me.
#3
Quote from: beckymov on Mon 23/02/2009 14:47:17
I am using SCUMM VERBCOIN GUI v1.7.2 (for AGS 3.0.2+) for a game I'm currently working on. However, I have a problem when using the ShowPlayerCharacter = false on the room settings. When I use this setting  I am no longer able to call up the inventory at all. Not sure what I'm missing to make this work?  ???

Hello, I'm having the same problem as beckymov, I can't bring up the inventory while hiding the playable character. Can anyone give me some hint on how to make this work?
SMF spam blocked by CleanTalk