Well, I feel more than a little foolish. Some experimentation proved successful (more or less), however in my mind I must have been assuming the engine would have some sort of multiply filter because it didn't even dawn on me that the blue lines would overlap the black lines featured in the background.
This means that the paper texture, which I had in the foreground, would need to go behind the actual background which, in turn, would have to feature a transparent white. It might be possible, but I see the script getting ugly fast. Real fast.
For now I'll stick with the old method of assembling the sprites with the aligned texture in the graphics editor as my knowledge with scripting is still very, very basic. I appreciate the help, though!
This means that the paper texture, which I had in the foreground, would need to go behind the actual background which, in turn, would have to feature a transparent white. It might be possible, but I see the script getting ugly fast. Real fast.
For now I'll stick with the old method of assembling the sprites with the aligned texture in the graphics editor as my knowledge with scripting is still very, very basic. I appreciate the help, though!