I tried to change "room_Load" for "room_FirstLoad" and it worked!
Thank uou very much!
Thank uou very much!

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Show posts MenuQuote from: Arj0n on Mon 01/11/2010 23:51:13Here is: http://www.megaupload.com/?d=U2HG6SNH
Can you upload it so I can place it in ags and compile to see if it works on my pc?
Quote from: Arj0n on Mon 01/11/2010 22:24:39
This might work:
1. make video in AfterEffects
2. save in MOV format, with the Sorenson compression set to the highest quality...
3. use the program GF (ffmpeg2theroa) 2007.2 to convert that MOV file to "ogg"...
Converter: ffmpeg2theora-0.27
Frontend: GFrontend (ffmpeg2theora) v2007.2 Final
4. rename "ogg" file manually to "ogv".
[Step 1 can of course be done with other programs and step 2 can be saved in another format]
Quote from: Arj0n on Mon 01/11/2010 09:44:31No, I can hear the music but I only see the black screen
known problem...
They don't play bormal using winsetup->D3D9?
Quote from: mode7 on Sun 31/10/2010 18:43:17I used Theora Converter, and they work fine with VLC player.
which encoder did you use? can you playback the ogv in another media player?
Quote from: mode7 on Sun 31/10/2010 14:47:16
does it work in direct draw 5?
if(mouse.Mode == eModeUseinv) {
LabelObj.Text = String.Format("Use %s with %s", player.ActiveInventory.Name, "@OVERHOTSPOT@");
}
else{
LabelObj.Text = "@OVERHOTSPOT@";
}
function on_mouse_click(MouseButton button) {
// called when a mouse button is clicked. button is either LEFT or RIGHT
if (IsGamePaused() == 1) {
if (gInventory.Visible == true) {
if (button == eMouseRightInv) {
mouse.Mode = eModeInteract;
mouse.UseModeGraphic(eModePointer);
}
else if (button == eMouseRight) {
mouse.Mode = eModeInteract;
mouse.UseModeGraphic(eModePointer);
}
else if ((button == eMouseLeftInv) && (Mouse.Mode == eModeInteract)) {
player.ActiveInventory=InventoryItem.GetAtScreenXY(mouse.x, mouse.y);
Mouse.Mode=eModeUseinv;
}
else if ((button == eMouseLeftInv) && (Mouse.Mode == eModeLookat)) {
inventory[game.inv_activated].RunInteraction(mouse.Mode);
}
else if ((button == eMouseLeftInv) && (Mouse.Mode == eModeUseinv)) {
inventory[game.inv_activated].RunInteraction(mouse.Mode);
}
}
else {
// Game paused, gInventory not on - do nothing
}
}
else if (button == eMouseLeft) {
ProcessClick(mouse.x, mouse.y, mouse.Mode );
}
else if (button == eMouseRight) { // right-click, so cycle cursor
mouse.SelectNextMode();
}
}
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