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Messages - luichy

#1
Thanks, I'll keep that in mind.
#2
GOT IT!!!

Just set the objects transparency at the room_Load function to 100.
#3
I think I have a basic problem here and is that all the objects are visible from the beggining.

I turned all the other objects visibility to false, then I could see the one first object I want to appear. But it fades in, then it flickers and fades in again.
#4
I tried it. But all of the objects fade in at the same time... How do I make them to fade one by one?
#5
I want to make an intro with some text I made using a paint program. I want to make it appear one below the other with fade ins. Then after all the text has appeared one general fade out and continue to another cutscene in another room. There are a total of 5 text images I imported as sprites. How can I achieve that? Or is there a better workaround...

I've tried the manual, but I guess I'm still new to scripting, because it sometimes confuses me.

Thank you.
#6
Problem solved! Thanks for the help.
#7
Quote from: KhrisMUC on Wed 26/11/2008 16:29:15
Select Build all from the menu, then try to run it from the Compiled folder. Do the filters work now?
And which version of AGS and which filter exactly are you using? The most current one doesn't allow changing the resolution in winsetup, so I guess you set the game to use 2x or 3x?

I haven't started to make the game yet. I'm just running the default game from the build menu. It works fine when I use 320 x 200 resolution. Anything higher than that and it crashes.

I'm working in 32-bit (True Colour).

I tried what you said and still didn't work.

I use AGS Editor .NET (Build 3.1.0.60)
v3.1, November 2008

I'm not using any filters.

It gets me the following error:

"An error has ocurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS. (ACI version 3.10.1050)

Error: The background scene for this room is smaller than the game resolution. The game cannot continue."

#8
Hello everyone.

When I press F5 to run the game it crashes at higher resolutions. It works fine at 320 x 200 and 320 x 240.

Hope this is solvable.

Luichy.
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