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Messages - Chernsha

#1
I found a bug in AGS 3.1.2, but it's no porblem in AGS 3.1.1

I create a translation file, and translate the GUI string.

but when I run the game, the string in the GUI is still havn't been translated.

That is Translation function invalid in the GUI string in AGS.3.1.2....
#2
Quote from: Pumaman on Wed 21/01/2009 22:27:26
This has been added to 3.1.2 RC 2, please let me know how you get on.

See the ReplaceFontRenderer command on the plugin API page for details.

I am so glad to retrieve your message.
thx for new plugin API, I will try and research it.
thx~~
#3
Dear Pumaman,
Yes,I wish to writing a plugin that can provide its own way of drawing text, instead of using the built-in AGS font renderer.

thx~~:)

Are you talking about writing a plugin that can provide its own way of drawing text, instead of using the built-in AGS font renderer?

Or are you talking about scripting something in the game?

You need to be clearer about what exactly you are asking for.

[/quote]
#4
Would it be possible for me to draw all string text by myself (include GUI string text)?
Can AGS add the pointer parameter at AGS Plugin API:AGSE_TRANSLATETEXT funtion,
so that let me get the x,y,color,total width and total height of the string text that will be draw at screen?
thanks~~
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