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Messages - Iris

#1
Haha meant to say No horror games, not now.
#2
Hey, I'm relatively new to Big Blue Cup. While I've played a few games, I wanted to hear any suggestions for Big Blue Cup's best games. I've played all three kings quest remakes, quest for glory 2, the apprentice, Ben Jordan, A Tale of Two Twins, Pleasburg, and a Tale of Two Kingdom (all the ones I can think of off the top of my mind). Any suggestions of where I should go now (I tried 5 days a stranger and didn't like it. So no horror games)?
#3
AGS Games in Production / Doctor Who
Wed 04/03/2009 20:46:30
I'm a huge Doctor Who fan who has just recently finished season 4 on Netflix (on Monday actually haha). With my Doctor Who thirst not nearly quenched, I have gone into deep depression now that I have to wait so long before new episodes start (everything I've watched so far was on netflix) and the best thing I can do is turn to Torchwood (which is in the mail haha). So, anything Doctor Who right now makes me very happy.

The link to the demo didn't work.
#4
Quote from: Rahakasvi on Mon 02/03/2009 20:39:51
Maybe a system that tracks time that player uses for solving a puzzle. Like if player has make no real progress for X minutes, suddenly looking some object the character says: "Maybe I could use this as an some kind of wrench?"
The problem with this is that the user may leave the game on and not play it. I sometimes leave the game on for hours or even a whole day and then come back home and play it. I consider myself an above average adventurer and I'd be annoyed if when I continued playing I was swarmed with hints and not given a chance to figure it out for myself. Its still a good idea, I don't know how many people play like I do.
#5
Wow that was quick, I wasn't expecting anything till tomorrow. Thanks a lot, I'll give it a try.
#6
Hey, I've recently been considering making an Adventure Game. I found plenty of very useful guides to using AGS, but does anyone know of any guides to creating a game in general? By that I mean a guide to creating the scenery, plot, setting, characters (not the actual model but personality) and things like that. I have a pretty good idea of what I want to make a game about, if I make a game about it, but I'd like to go through as many steps as possible to make sure the plot it as well developed as possible.
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