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Messages - pxl

#1
Awesome! That fixed everything!
Thanks again for the unbelievably speedy responses and helpful attitudes. I'll go ahead and mark this with a thumbs up now. Well, I couldn't do that. Well, consider this problem solved.
#2
But shouldn't "Look at Inventory Object" work? Because thats the function I'm really after. Beeing able to look through descriptions of items in the inventory.

Scratch that. I noticed now that I can click a little area in the top-right corner of the letter sprite. I'm making a 640x480 game, am I exceeding some kind of sprite size limit for inventory items?
#3
I'm using the Default Template and gInventory has it's Clickable set to Yes.
Thanks for really quick responses by the way.
#4
I'm afraid it's still the same whether it's set to True or False. This really puzzles me.
#5
Hey,
seems like I have to start off in this forum just like the majority of people. With a question. I've read the FAQ, Beginners tutorial and searched the forums for the answer to my problem, but to no avail.

I'm starting out my first game, and so far I'm using the standard GUI with the standard Inventory. I've chosen to go First Person (mainly because I want to try the program out before spending 10+ hours on character design).

So, on to the problem.

As I said, I'm going for First Person here, so I have ShowPlayerCharacter set to False in my first (and only) room. I've got a letter, which I'm able to pick up and add to the inventory using:
function oLetter_Interact()
{
  oLetter.Visible = false;
  player.AddInventory(iLetter);
}


After that, I open the inventory, and there it is. But nothing happens, no matter how I click it. I have set the interact event on the item (iLetter) to:
function iLetter_Look()
{
  Display("I'd like to read this, but I can't...");
}

which is in the GlobalScript.asc.
In my attempts, I've even resorted to direct all events to this function. Alas, nothing.

So, you guys are my last resort. Shall my game-making days be over even before they begun?
Thanks in advance.



(Oh, and in case this actually is answered somewhere in the forums and I managed to miss it, a simple point and nudge to that thread would be nice)

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