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Messages - Kain_V

#1
don't want to make an animation. I prefer the video but I was wondering if I could make it run faster.
If it's just the loading time and there's nothing I can do...(sigh)..ok
Thanks for replying!
#2
Hi, I have my game complete about 40% and when I'm testing it I have a speed problem.
The game is with actors, so when the player picks up an item, I have a video playing showing him taking the item.
The thing is when I click on the object the game freezes for some seconds and then play the video.

The question is: Is there any way to make it play faster?
#3
Yes that was what I wanted to know.
Thank you very much KhrisMUC!

I had already tried some things myself but the only thing I did was to mess the whole script file...  ::)
Anyways, thanks again!
#4
Hi everyone, I just searched manual and forum for this, tried a few things and still came empty handed.... :(
My question (maybe a bit silly though) is this: How do I use an inventory Item on a Hotspot, Object or Character?
Thanks in advance! :D
#5
Thanks for the help guys!
Another problem solved!  ;D
#6
Thanks for the quick reply!
I'm not much of a scripter so, can you show me the code, how would you do it?
#7
Hi, I am trying to make a GK2 style game so I have a GUI appearing on the bottom of the background room (always visible) . And I want the mouse to change mode each time it passes the edges of the room to an exit mouse cursor, and then to change back again. So I put 3 hotspots with the following code:

Code: ags

function hHotspot2_MouseMove()
{
  mouse.SaveCursorUntilItLeaves();
  mouse.Mode= eModeRoomExitL;

}

function hHotspot3_MouseMove()
{
  mouse.SaveCursorUntilItLeaves();
  mouse.Mode= eModeExitright;
}

function hHotspot4_MouseMove()
{
  mouse.SaveCursorUntilItLeaves();
  mouse.Mode= eModeExitDown;
}


The problem is that when my cursor passes the hotspot at the bottom edge and moves over the GUI it changes to exit cursor and stays that way... How can I set a specific cursor mode when the cursor is over the GUI?

For an image go to:

http://img24.imageshack.us/my.php?image=roomgui.png
#8
Pumaman you're right!
I feel kindda stupid...  :P
Thank you very much man!
#9
Hi, I have a problem with the character's animation.
I have View1 with loop0(down), loop1(left) and loop2(right).
When I run the game to test it, my character is moving ONLY left and right. It's like it can't see the loop0 for down...
Can anyone help?
#10
Ok, I have already start remaking!
Thanks both of you a lot!  ;D
#11
Hmmm, ok then I'll try it your way and I'll post back If there's an other problem.
Thank you very much for your time!  ;D
#12
Hi Ghost and thank you for your quick reply!
I just tried to add a full pic (without cutting it to 4 pieces) as one GUI and set the background color to zero.
This way I am able to see the GUI and the room  when i run the game.
What I cant find out how to do is to make the background room size be adjusted to the inside transparent rectangle of the GUI pic...

What do you suggest?
#13
Hi everyone, I am trying to develop an adventure game in Gabriel Knight 2 style.
So what i want to know is how can we display (when the game runs) the room in a smaller window, on a picture with the GUI controls. See the example.

Example:


Any help would be appreciated!
Thank you in advance!
#14
hi, I am new to AGS world but maybe i can help a little (if I understood your problem  :P).
If you want to make the character walk where an object or character is i think you must click on object's events and 'interact object' and then write something like "player.Walk(347,  662,  eBlock);"

Now if you want to disable automated walking, I think you can do that from the General Settings of AGS.
So, try this and post again!  ;D
I hope i could help....
#15
I can't find out how to paste an image file to the post... (stupid me)
So I'll try to explain it. I took two pics of a person with my digital camera. Edit them on photoshop, but when i was done with them, the first image had dimensions: 267x449 and the second one had 133x423.
So my question is this: can we edit these dimensions with AGS, or do I have to re-create them more carefully from photoshop?
#16
I want to annimate the character, but it seems the sprites I import for lets say the Left Walk annimation, the character doesn't have the same Width and Height. (ex. sprite 2 is bigger from sprite 1)
So I was wondering of there's a way to adjust Width and Height from within the AGS instead than adjusting them from the default image editor...
#17
Ok now I can import the sprites without any problem.
But I have an other question...
After importing the sprites, is there any way to change the width and height from within the AGS?
From the Script section maybe?
Anyone can help?
#18
Trent R you're the best!
I didn't know about the 'Export Transparent Image...' option, and after i used it my image still has a very tiny with border around it, but i thing that's how it should be.
My main problem is solved!
Thank you Trent and everyone for your time, help and quick responces!
Long Live AGS  ;D
#19
I am using Photoshop CS (begginer, i don't know to use it very well).
So I open the original image with photoshop and cut the character from it, then I save it on bmp format or PNG. (at PNG format the alpha chanels are greyed out)
As for the AGS, when i import the newly created image as sprite I still have a tiny white border around my character...

At AGS the transparency is set to top left.
#20
Hi, thank you for the quick reply!

My game is already set to 32-bit, and I have already tried to save the image in PNG format.
The thing is that the "Alpha chanels" check box is greyed out...
Don't know what i'm doing wrong... :(
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