YEAH !!! this will solve the problem of the walkable area ! 
Thank's a lot !!!

Thank's a lot !!!
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Show posts MenuQuote from: Pumaman on Tue 10/03/2009 00:18:03
The other option is to split the table up into a few different walk-behinds with different baselines to get around this problem.
Quote from: KhrisMUC on Tue 10/03/2009 02:28:13
If there's nothing else using baselines near the table, you could also use a region: in its walk onto event, set the man's baseline manually to a value greater than the table's, then reset it to their feet if the man walks off the region.
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