I would love sprite files to be able to be stored separately. Unavowed has a 1.5gb sprite file and it needs to be uploaded in its entirety every time I change one sprite!
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Show posts MenuQuote from: Blackthorne on Sun 05/04/2020 16:44:30
Yep, I'm getting the same error as Aaron. "error loading plugin 'agscontroller.dll', it may depend on another DLL that is missing."
Quote from: Crimson Wizard on Tue 02/07/2019 22:47:23Quote from: JanetC on Tue 02/07/2019 22:44:49
Ooh, I just noticed someone having the very same issue.
https://www.adventuregamestudio.co.uk/forums/index.php?topic=56699.0
But that's completely different problem? Maybe there's some kind of misunderstanding here.
Quote from: Chicky on Mon 17/12/2018 20:02:36
I tested eriOo's hypothesis as suggested by tzachs and it has resolved the issue. In windows 10 I right clicked the game's exe, clicked Properties, clicked the compatibility tab then 'Change high DPI settings', ticked the box for 'Override high DPI scaling behaviour' and set the drop down 'Scaling performed by:' to Application.
Quote from: bx83 on Sun 12/11/2017 09:58:32
This is probably a stupid question - but which URL directs me to the latest copy of the iOS libraries?
https://github.com/JanetGilbert/ags/tree/main/iOS/buildlibs
https://github.com/adventuregamestudio/ags/tree/master/iOS
Would seem to the second one, but it's hard to know which one is more modern.
Which one works for an iPhone 7/8?
Which one *doesn't* require a jailbroken phone?
Quote from: Crimson Wizard on Sat 22/04/2017 15:46:10
The truth, that I has finally realized, or rather forced myself to admit, is that I am coward. The simple and terrible thing was that I was not brave enough to try something like, for example, scotch is working on right now. Even though I was supposed to, believed I should, and even was making plans about that.
Had I find bravery to do that, we could have a replacement engine for AGS years ago.
What was the result of my cowardice is 5 lost years, a wasted time and opportunities, both mine and yours. I feel like a greatest liar now, an impostor, who pretended that he is doing something good. Your community deserved better than that.
I cannot forgive myself for this, even when people tell me that I did well, that does not persuade me even a single bit, because in my heart I know that's not true.
Quote from: Dave Gilbert on Fri 21/04/2017 15:50:58
This kind of thing is a BIT out of my wheelhouse, so please correct me if I'm wrong. It seem like the engine is being fragmented and evolving in completely different ways by different people, which means we will have several different versions of the engine that all individually do awesome things but are impossible to merge together cohesively. Again, this kind of thing is WAY above my head, but my first impression is that this is exactly what we should NOT be doing? That this will inevitably lead to big problems? Again, beyond my experience, but my first reaction is to go "Eeek!"
Quote from: Mehrdad on Thu 09/03/2017 15:15:16
Hi
Isn't any manual step by step for compile to Mac OS ? I haven't knowledge for use from Github .
Much appreciate for any help
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