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Messages - maraki_ang3l

#1
Yes that was the exact problem.

From the editor the game run perfectly with music but when I tried to run the .exe  is said that error.

Now that i moved it to C :/  and built the  .exe from the beginning the  .exe worked perfect .

So  I believe  that this is the problem.
#2
I had shorted the path cause it was too big

C:\Documents and Settings\maraki_ang3l\Τα εγγραφα μου\Σχολή\Game\Game\Compiled\music.vox

but Chris you are absolutely right.I moved it to C:\Game\Game\Compiled\music.vox and it works perfectly well.

I  believe the problem was caused because at the path exist greek letters...You see I had already copied my game in an other path but again there were involed greek letters.

I couldn't imagine that all this trouble was caused by the path.....  :(

Thank you ,thank you,thank you so much!!!

:D m.a.
#3
No it still is hapenning the same thing
#4
Really no one can suggest me a solution .It is very important and and I really don't know what is going on...
#5
Yes 3.1.2 SP1
#6
Well i didn't understand what you said before but Vlc plays just fine the music.vox file and when I run the game the music plays just fine.From the exe it says this error,If I delete the music.vox and run the exe the game runs without music.


    :'(   I desperately need a solution
#7
I did that twice as you suggested but again the same thing.

All the music is in the file Music (Music 1 , Music 2 ....) and the sounds (Sound 1 , Sound2 ....) some are wav and some midi and they play propely when i run the game.

Isn't  that weird?I'm so worried.
#8
I have finally finished my game and when I run it,I can play it properly.Now I compiled it in order to built the .exe
When i tryin g to rum my exe it says

Error :pack_fopen:unable to change datafile :not found: C:\Documents....\Compiled\music.vox


I have to mention that I don't know what this is because it is created aften the compile.I am guessing something with music
:'(
#9
I have a character who is following my main character but in some rooms i don't want to follow me.What would you suggest me to do?

I have a glocal variable and if that is 1 then he follows me and i put it in the fuction rep_ex  but even if I don;t put that if in the rooms that i don't want to appear the second character,he appears   :o

Any suggestions?
#10
Ooops sorry for the mistake  ;)
#11
And how do you cut the cutscenes if you are bored to see them?
#12
Thanks you all for your replies.I tried them but Ms.GuyAwersome was exactly what i needed. ;D

Thanks guys.
#13
I have my main character entering one room and there  it exists a second character who is walking right left all the time my code is the following :

function room_AfterFadeIn()
{
   cSecond.LockView(13);
   cSecond.Animate(0, 9, eRepeat, eBlock, eForwards);
 
}



function room_RepExec()
{
 cSecond.Walk(43, 449, eBlock, eWalkableAreas);
 cSecond.Walk(959, 449, eBlock, eWalkableAreas);
}

I want my main character to be able to work while the second is walking so I put eBlock,but with the eblock my second character is not walking.

If i put eNoBlock then the second character walks but i have the cursos with the clock...

Any ideas? :)
#14
Well my friend your nickname is what you really are!!!

I can't describe with words how much I thank you  for helping me  :-*
#15
 :o  I am sooo asamed , you are so right...I had written room_RepExec function properly in the 'Events' tab and then deleted it while I was experimenting...so so sorry.

That's why it din't work ...


With the ags can I place an object onto a hotspot and the puzle get solved. because if i type something like

if (oPiece==hotpot )

  {cChar.Say ("ok");}
#16
If I put the code in the room_RepExec how will it "work" with the objects of the room ,I make this question because I put the code there  and the mouse does't "catch"  my objects   :(

Thank you so mush for helping me  :)
#17
My friend thank you very much I put your code but i put it in the fuction

function oPiece_Interact() 


which I guess isn't correct because when I click the object with  my mouse the object goes al little bit further and stops.In which Fuction am I supposed to put it in order to this code to work for my 8 pieces?
#18
This module doesn't help me but I fount this piece of code that could work if someone could help me a little bit with the "bold" expresions



int button_pressed=0, ob=-1;

if (mouse.IsButtonDown(eMouseLeft)) {
    if (button_pressed==0) {
      button_pressed = 1;
      ob = GetObjectAt(mouse.x, mouse.y);
     
    }
  } else {
    button_pressed=0;
    if (ob!=-1) {
      SetObjectBaseline(ob, 0);   
      ob=-1;
    }
  }
   

  if (ob != -1) {
    int width  = GetGameParameter(GP_SPRITEWIDTH, GetObjectGraphic(ob), 0, 0);
    int height = GetGameParameter(GP_SPRITEHEIGHT, GetObjectGraphic(ob), 0, 0);
    SetObjectBaseline(ob, game.room_height);
    SetObjectPosition(ob, mouse.x-width/2, mouse.y+height/2);
  }
#19
Why when i am running my game it says undefined symbol "lblPuzzleScore"  at
 
Jigsaw.SetupScoreLabel(lblPuzzleScore, "@SCORE@% complete.", "Congratulations, you completed the puzzle!");
#20
May I ask a question I think silly but importart to me...How do I imort the modules into my game?
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