Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - fintonius

#1
thanks mr matti, worked perfectly!

yes Khris, i know. just last minute panicking :)

thanks for all the help
#2
thanks. still don't know what the code would be for giving the character the item or "revealing" a hotspot/edge etc. very much a noob at this
#3
i need to know how to offer the gameplayer multiple options based on conversation interaction between characters. for example, if the main character meets another character, talks to him and is offered several responses to choose from;

1. "I can give you this key"
2. "I can give you directions"
3. "I can give you a kick in the balls"

so for 1, how does the character put the key into the main character's inventory, for 2, how can i code this option to reveal a previously hidden room exit if chosen, and, for 3, well, that's pretty much just going to end the conversation right there!

sorry if i'm asking already answered questions, it's just that i'm making a simple game for a college project and time is against me! any help will be greatly appreciated, thank you.
SMF spam blocked by CleanTalk