If you would like a Norwegian translation, I can give it a go.
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QuitGame(0);
function iDorn_UseInv()
{
if (cOli.ActiveInventory == iZahnseide)
{
cOli.LoseInventory(iDorn);
cOli.LoseInventory(iZahnseide);
cOli.AddInventory(iDornmitSchnur);
}
else if (cOli.ActiveInventory == iSomethingElse)
{
//your code here
}
else if...
}
if (player.ActiveInventory==iItem)
{
//do stuff
}
else
{
//do some other stuff
}
Quote
"Here are a couple of fine pieces of concept art from the game I'm making with the amazing folks at Double Fine. I'm so excited. This is an idea that has been in my head for a long long long time. It predates Maniac Mansion and Monkey Island. It's a game that needed to be made. These are two of the playable characters. That's all I can say right now, but more will follow later."
function room_AfterFadeIn()
{
cTyp.Animate(2, 1, eRepeat, eNoBlock);
}
cTyp.SetIdleView(2, 0);
oSmoke.Clickable = false;
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