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Messages - mordax

#1
Just changed the first post- I'm having...issues with my walk cycle.
#2
Mr. Matti. I think a big part of the problem with her face is because the 3/4 view make her chin/lower face look a lot pointier than the forward view, which makes it look quite rounded.
#3
Babar, thanks for pointing these things out, especially the bit about the texture going onto the next surface! DOH. as for the impossibly thin legs, it come from the photo I was working from, but you're right, it doesn't look at all right in the drawing.

anian: thanks much! I'll recheck where all the lines meet. As for the lighting, there's meant to be a lamp on the desk that I hadn't done yet. And the office is full of windows. Big ones... next to the door (as well as the door itself). They're covered in grime so you can't see out of them.

Mr Matti: woot, diagram Very helpful! :) Thanks for all the input. The amusing thing about the chair is, as I said, I was working right from a photo! I''ll see what I can do to make it look more realistic.
#4
So, I just got AGS and started working on my first game.  It's not the first background chronologically in the game, it's just the first one I've done so far, and I'm looking for some crit. I have a few questions.

1. Does the shading/lighting look okay as is? what are the ways I can improve it?
2. what style sprite would go with this style of background?
3. Anything else you see wrong or that might be helpful. Thanks so much!

(Oh in case you're wondering, the game I'm working on is a horror game; a Silent Hill fan game, actually)



EDIT: I just finished my basic walk cycle (no details or shading til I get it smoothed out) the problem is it's very jerky and... not very good. This is my first experience with animation, can anyone help me figure out where I went wrong and how to fix it?

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