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Messages - Ninone

#2
Quote from: Pumaman on Sat 03/10/2009 12:42:40
To get it included in the game exe you must name it .OGV, not .OGG

If i rename .ogg with .ogv I can see it in a normal player, but AGS doesn't play it. I mean, it plays the .ogg perfectly, but if renamed in .ogv I obtain a black screen.

Maybe I need something better than VLC, something to convert my video files in a .OGV ...

Edit: Ok i tried with the best solution I think... using Firefogg. The story remain the same... in the player it works, in the game I have only a black screen. I tried a lot of solution, bitrate, without sound... but it doesn't work :(


What i have to do? :(
#3
I checked a box for a raw format and now it works...

But in the manual I'm reading that theora it's compressed inside the exe, but it doesn't. If I remove the video from compiled folder, the game need it to play it when I launch the compiled game.
#4
2 problems in the same day...
I'm trying to play a theora ogg video file.
If I use a mpg, AGS run it (stretched or normal), if I use the same movie but in .ogg , converted with VLC, AGS says
Error: The bg scene for this room is smaller than the game resolution. If you changed the game resolution, you will need to reimport the background for this room (Room: 4 BG Size: 640x400).
I'm actually working in 1024x768.
There's a better converter? I'm doing something wrong? thank you again.
#5
object[1] it works :D

Thank you
#6
Quote from: Akatosh on Fri 02/10/2009 12:20:27
If you're using the newest version of AGS, you can simply use

Code: ags

 oObject1.Visible = true;


in the dialogue script. Copy and paste it exactly like that, the space sign is rather important.

(In case you're curious... "Indented lines signify that AGS should interpret the line as a normal scripting command rather than a dialog scripting command.", quoth the manual.)

I used this method before, but it said Error (line 9): Undefined token 'oObject1'
It's indented, but it still doesn't work in the last beta version.
#7
Hi, I'm not able to turn on an object in the room during a dialog.
I tried this:
-in dialog I used
run-script 80
-under function dialog_request i inserted
if (param == 80) {
variablex=1;}

-in repeatedly execute
if (variablex == 1) { oObject1.visible = true; }

But it doesn't work.

I need this object visible=true in the middle of a dialog... please help me :) thank you.
#8
-Translation->New translation
-rename
-edit the txt file .trs (only the blank lines)
-Translation->Compile
-Tried the game with the new language

Result:

Some chamber have the translation, some nothing.  I tried everything, I deleted from ags, removed trs and tra, Filled the lines left blank. But in the same point, it starts this issue and is also the same. I change also the word believing was a problematic word :D

Pls help me , thank you ;)
#9
Atm, with only rectangles, it seems to work :) TY
#10
TY for your reply.
In many rooms there are walking area about 4px near 50+px...
I can't understand, it seems to go aout from rail randomly when reach the edges of walking area.
This happens not in rectangular area but in irregular areas... and in scrolling background. The character walk with 7 speed, maybe is too high?
I hate random issues :(
#11
I hope someone can help me...

My character, RANDOMLY, during the walking mode along the walking area, it doesn't matter what room is, it freeze... GUI still is in function, but character can't move, and i can only quit...
I'm using the last version of AGS in 1024x768.

TY :(
#12
If i made 100 room and I want to play the last, I have to play all the game?  ;D

Thank You again ;)
#15
Hi, i'm working with the last version of AGS on a 1024x768 adventure.
When I try the compiled game and watch it in windowed mode (I have Vista) music fade (between mp3) works fine,
when I run the game in full screen display fadein/out repeat several times a little part of music, with a strange
"jumping/disturbing" effect.

I tried to find something in forum searching "fading music" but nothing...

Thank You :)
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