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Messages - mistermor

#1
Quote
When you make the 2nd walk command blocking, then the sound shouldn't be played.

well- thats never happend, because my character never able to astablish this walk command- my AGS get stuck much before.

Quote
You also might want to add a Wait(40); after the PlaySound command.
that did not help too. why? because after the wait(40) command, my character is steel behind the edge line, so the playsound command still repeatedly executed.

my solution was to use Hotspot instead of room's edges.
i wasnt able to make it with edges though.
this is my final, working code:
Code: ags

function hHotspot1_WalkOn()
{
  cEgo.Walk(-40, cEgo.y, eBlock, eAnywhere);
  Display("after 10 minutes");
  PlaySound(2);
  Wait(100);
  cEgo.Walk(40, cEgo.y, eBlock, eAnywhere);

}


if someone has a better solution, with edges, please notify me...

#2
hi... i am having a problam-
i want my character to go to the toilet whenever he is crossing the left room edge.
so- my plan was to make my character go outside the left border of the room, to play a "flush" sound, and then to go back to the room from the left border of the room.

the problam is that the FLUSH sound plays over and over again (doubled sound) until my computer crash. i am pretty sure it is due to the fact that it plays (over and over again) as long as i am outside the left edge. i want it to play only ONCE!

Code: ags

function room_LeaveLeft()
{
  cEgo.Walk(-30,  cEgo.y, eBlock, eAnywhere);
  PlaySound(3);
  
  
  cEgo.Walk(60 , cEgo.y);

}


#3
OK i finally made it. i was not looking at Synfig studio or gale, but i did it with macromedia flash 8.
i have just shot a short video of me walking, then flash let me to cut the video into  frames and use it as a reference.
then what i did was to paint every frame with Flash brush tool. it was a hard work, and took me almost 2 hours for each walk-view. (i did the "back" and the "left/right" so far). the resaults look rotoscopic, and it was hard for me to put details (at the face for example), but i want to create a 320X200 game, so it is not that matter.

after painting each photo, i deleted the reference (video), and arrange every paint to the exact same place as the frame before (the onion skin helped me). i also used small red dots as landmarks (on the head for example or on the stomach) so i knew how to orient my paintings.
at the final stage i matched the first painting (the first frame of the walking cycle) to be a flawless continuation of the last frame.

i used this youtube link to see how to use the onion skin method only! (this guy is using a different technic for the walk-cycle).

mybe i will upload a youtube clip soon, so i will be able to show you how it looks like.

#4
hi guys!
i am new to AGS. i want to create a walking cycle. but- i want to do it with a Rotoscope technic (painting on a real video picture). i was googled how to do it, but i did not find any useful guide. so i started things myself. i shot a movie of me walking, then edited it with a painting program- i cut the scene into layers, and then moved every layer so it would match the previous one (so that i will look at the same spot, at any picture). BUT THEN WHAT?
i could have start drawing, but i cannot cycle the animation in a painting software, right? i know i can do that with a Flash software, but i wonder if there is a simpler and more Old Shool program for animating.
and- is there a guide that can tell me how to do a rotoscopic walking-cycle? (i also like the video-animation walking-cycle, like it was done at Police Quest 4, and a Guide to that thing would be great to).

thanks!
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