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Messages - Penguin Smith

#1
Thanks loads for all your help; I've finally managed to finish off my prototype and I will be sending it off to my lecturers not long from now. Thakns again and keep up the good work
#2
I've done exactly as you've said, but it still refuses to work. The character is simply not changing room and I've no idea why as my code is exactly as you wrote it.

Is there any other reason you could think of why this simple function is refusing to work?
#3
Thanks loads for your help, but I'm still kind of stuck: I tried the first method as it seemed the simplest, but nothing seems to happen.My first character is called Maya so I created a second character (called Willow) and assigned alternate versions of each item to that character as they were picked up.

At the beggining of each of the script for each of the real world rooms, I used this code:

function room_Load()
{
  cWillow.SetAsPlayer ();
}

and then just changed the character for the script in the Dream World rooms.

Is there something obvious I'm missing? Thanks again for your help.
#4
Thanks loads for the help! It's really been invaluable and I've managed to get really far into the making of this thing based on your suggestions so I can't thank you enough. I'm nearing the end of my prototype and have unfortunately hit a snag; one of the main mechanics in my game is that the items the player picks up (once in the inventory) will change depending on what world they are in e.g. a Computer mouse might be picked up in the real world and turn into an actual mouse in the dream world. Is there any way to track what room the player is in and replace the objects in the inventory accordingly?

Thanks again in advance
#5
Hi there,

I've started work on a small prototype where the player is able to switch between two worlds; the real world and a dream world. The idea is that they can do this whenever they please.

In the real world, the player's character is represented by their mouse cursor; a small fairy who can interact with objects much like in an 'Escape the Room' style of game. This means there is no actual character walking around on screen.

In the game, this Fairy must enter a girl's dream to help her get out of it. When the player does this, they enter the dream world. Here, the player's cursor remains as the Fairy, but the girl is also present, much like any other adventure game.

In short, I need the player to be able to switch between locations instantly and also switch between the 'escape the room' style of game system (without a protagonist onscreen) and the traditional Adventure game system (with an oncreen protagonist).

I appreciate that all this may be a little much, but it would be incredibly helpful if anyone could suggest a simple way of pulling this off. Unfortunately, I only have a limited amount of time to make this protoype, which means I'm going to need all the help I can get in terms of learning AGS.

Many thanks in advance. 
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