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Messages - A�rendyll (formerly Yurina)

#201
Advanced Technical Forum / Re: FollowCharacter
Fri 24/02/2006 08:35:23
I'll surely try this out, maybe it works with my game.

One question: If I have characters of which all walkframes are at the same height, does it matter or I turn of anti-glide mode? I do this by default, but does it really matter?

Maybe I can think of a way behind all the following trouble this way.
#202
What you see in there is the list of all GUI's available.

This is how to do it:
1. Click on the STATUSLINE GUI (which will probably will be selected already).
2. Add a label (toolbar above the example, move your mouse over the options to take a look at what it is.)
3. Add a script name, like MouseOverLabel (or something), in the little window that floats on your screen now.
4. On the bottom of that window, click the lowest option twice.
5. Click the label twice.
6. Add @HOTSPOTOVER@ between the lines where the flashing | is. (On the next line)

Try this out, and tell what outcome you get.

~Yurina
#203
You guys are really melting over a computer animation???

I like the backgrounds a lot, they look good and realistic.

About the story: It sounds cliche, but I think I'd first await the demo/full game to see what's all behind it (I'm female, so don't expect puns!)

To be honest, I feel a bit offended by her ehrm... front. But as stated before, I'm female.

Honestly I don't even know or I want to play the game, but if the story is really good I'm on it!

~Yurina
#204
I have a suggestion of a few things to add to the Interaction editor for the lazy (me!) and non-programmers:

* Character - move NPC to different room at specific co-ordinates (x,y)
* Else interactions after you made an if[/ i] condition.
* Game options like game.text_speed 15

I'll add more if I find useful additions.

~Yurina
#205
I agree on Minigun_Fiend.

It's a command a lot of people may want to use, so *maybe* I'll add it to the suggestions on the Technical Forum.
#206
I'm trying the same thing with my RPG, but the characters I don't want them to follow the main character forever.

Can I put in this code anywhere (in combination with stop following character)?
#207
Advanced Technical Forum / Re: FollowCharacter
Fri 17/02/2006 11:45:38
I'd only use FollowCharacter when needed, I guess.

I'm thinking of using the second (invisible) way, because that's easier to script. The difference between Kinoko's RPG and mine is I plan to make it turn-based. So it doesn't really matter for me.
#208
I've read the manual, tried getting the game settings done, but it didn't work out...

Thanks for the help Ashen.

About the screen brightness: I'm doing this for people who play under dim light or who can't bear too bright screens. It's not required, but it's a nice addition in my opinion.
#209
Now I'm a tad confused, can the player character and that guard walk on every walkable area then? *ignores the word n00b on her forehead*
But anyways: thanks, Ashen! :D

You mean Chris is trying to (or is planning to) code it then?
#210
Have you already checked what the visibility of the GUI is?

You can change the visibility to:
- Normal (turned off when messages/dialogs/events are running)
- Persistent (always visible)
- Pop-up Modal (You need to click on something to get the GUI visible, useful for game options, inventory, etc.)
- Mouse at Y-position [I don't know this one literally](Makes a GUI appear when the mouse is at a pre-defined Y-positions)

Maybe the mistake was here?
#211
Advanced Technical Forum / Re: FollowCharacter
Fri 17/02/2006 10:07:19
Do you know when there will be more characters available to follow the player in your module, Bernie?

I'm *secretly* working on an RPG (I couldn't resist!) which involves 3 main characters. In general I thought of letting those characters follow you when you are out of events, but I also thought of making them follow you "invisible", so you don't see them except in events (like in Sailor Moon AS (SNES RPG)). What's the best option, you think?
#212
Are you sure these objects are all destined to get removed or re-activated?

If you only need interaction, but no serious remove or re-activate stuff you should use hotspots.
#213
I do need scripting, I guess... Can anyone give more directions on this?
#214
And again I have a problem.

How do I script globalInts, like text speed?

The manual didn't give any clear options, so I ask here.

I want to make a GUI which gives the player the opportunity to change the text speed, the brightness of the screen and the position of the portraits of characters.

How do I do this?

Thanks in advance,
~Yurina
#215
That leaves only the question of assigning a walkable area.

I'm making a game where there are guards walking in front of an important building. I want them to walk on space that can't be entered by the player's character. How do I do this, then?
#216
Hi all,

Because it's pretty hard to draw walkable areas in AGS, I decided to make them in MSPaint. I've finished them (they are black (R=0, B=0, G=0) with blue (R=0, B=255, G=0)).

But the manual isn't clear enough to tell me what to do with them.

I have different questions about this:
- Can hotspots, regions and walk-behind areas also be imported as a mask?
- What kind of .bmp do I need to let the mask work properly?

And something different about walkable areas:
- How can I assign a walkable area to a character?

Thanks in advance,
~Yurina
#217
Well, me being a 1/2 Goth (I wear Goth clothes, but not always) and a motivated sprite maker, I'd say:

* She looks okay, but her face looks very long, and a bit weird.
* Like Afflict said, you should make her walk a little more. It looks like she is chased by a bulldog (in slowmotion?) or just marching. When her knees are raised it looks like she speeds up and slows down.
* Does she ever sleep? Sorry for being sarcastic, but it looks like she is exhausted. (Remember: not every Goth stays up forever)
* Try placing the eyes on the middle of her face, that looks more natural.
* The haricolour looks weird in combination with her clothes (purple to pink with darkblue, red and black???). Maybe you can try green or purple instead of red.

Besides that she looks fine.

~Yurina
#218
* Have you tried making Hagrid's threeheaded dog into some kind of three-headed cannon yet? ;) (I'm not kidding, this could be an option :P)
* How about giving Snape some sunglasses?
* If they can use magic, why not make an enchanted gun?

These are suggestions, but you can decide which to include, of course.
#219
I'm very, very, VERY sorry to tell youI'm forced to put my game on hold again.

My parents removed the pc from my bedroom, which means I only have 1 hour and 30 minutes a day (if I'm lucky) to get some stuff done.

Currently I'm still trying to improve the backgrounds. I think they look weird with my sprites (don't ask). The portraits (and maybe the walking cycles) will also get a new look.

I can't do anything in AGS, since I was so stupid to not back the game project up on an USB stick or a floppydisc. *bangs head on table repeatidly* :(

I'm still trying to get my pc back. I'll drop a not when it's on my desk again.

~Yurina
#220
I'll try moving the music to the compiled folder.

I read the manual, but as always I overlooked something... ;D'

Thanks for the advice!
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