I'll surely try this out, maybe it works with my game.
One question: If I have characters of which all walkframes are at the same height, does it matter or I turn of anti-glide mode? I do this by default, but does it really matter?
Maybe I can think of a way behind all the following trouble this way.
One question: If I have characters of which all walkframes are at the same height, does it matter or I turn of anti-glide mode? I do this by default, but does it really matter?
Maybe I can think of a way behind all the following trouble this way.