Hi all,
I'm having this really diffivult problem here.
I'm making a game which uses tiles. So far, no problems. But I'm having this issue: Is it possible to make a background in two layers, in a way that one of those layers will dissappear or become transperant.
Myself, I thought of using objects, but I have reasons to find alternatives:
- Large objects take up a lot of memory to use.
- There is a limit of objects you can use in a game.
If I leave these layers out, it looks like the main character is indoors, but I want to prevent that illusion. If this problem can only be solved using objects, can I get some advice for making the backgrounds look less like indoor backgrounds?
Thanks in advance,
~Yurina
I'm having this really diffivult problem here.
I'm making a game which uses tiles. So far, no problems. But I'm having this issue: Is it possible to make a background in two layers, in a way that one of those layers will dissappear or become transperant.
Myself, I thought of using objects, but I have reasons to find alternatives:
- Large objects take up a lot of memory to use.
- There is a limit of objects you can use in a game.
If I leave these layers out, it looks like the main character is indoors, but I want to prevent that illusion. If this problem can only be solved using objects, can I get some advice for making the backgrounds look less like indoor backgrounds?
Thanks in advance,
~Yurina