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Messages - Abisso

#281
I'll try them all.
Anyway I read your profile, and found the "I haven't worked on any finished game yet". This is why I thought your games weren't in the AGS main games section.

You should adjourn it. Bye
#282
Where can I find your other games? I would be very interested to see if they're of the same (or better, maybe) quality of Flashbax.

And why haven't you put a single game in the AGS main games section?
#283
Critics' Lounge / Re: Poem - Epitaph
Mon 11/04/2005 10:44:02
I think that Stuh is right (Anakin is in danger!!! No, not about this).
The big matter is that the poem is without a point, or seem so. I have to say that I prefer a not so excellent poem, with a great meaning, to one well written but meaningless. And, sadly, your poem isn't even so a great piece of art. You should try giving it a sense, before trying to improve your style.

P.S. I'm Italian, consider it as you read my judgement. It's difficult to fully appreciate a foreign writing.
#284
Critics' Lounge / Re: Character
Mon 11/04/2005 10:37:22
Really, really cool! Even if it's a totally different sprite (why don't make a perfect standing frame, first?).

Anyway, I must say that the front foot seems too much "flat". You should add some shading (only one more color) to give it a more realistic shape.
#285
Critics' Lounge / Re: Character
Thu 07/04/2005 14:46:10
Now the eyes and the posture are better, but the legs are worse. They're less "shaped". I found the trouser effect more realistic before. The length is now ok (maybe a little bit more?), though.
#286
I released a new version (the last, probably) of the game. See the first post, newly edited.
#287
Abisso is the italian word for "Abyss". In the Forgotten Realms (a setting for Dungeons & Dragons campaigns) the Abyss is a hellish plane, where most demons live. I gave this name to one of my most beloved D&D character (a necromancer of Thay, for those who know the RPG), and then I couldn't stop using it everywhere! In fact this is my nick in almost all forums I'm signed.
#288
It's difficult to make a choice.

My a.gaming experience started at age 5 with Lucas Arts (MI my first original game bought) but then, when I was about 10 I discovered Larry 3 and then loved the text parser and Sierra's games humour and playability.
Now I'm turning back again and I'm too lazy for the text parser, but, in fact, Sierra earlier games don't use it, so I'd say Sierra.

Al Lowe is one of my idols, of course. But a mention for Ron Gilbert is deserved,too.
#289
Critics' Lounge / Re: A golden sword!
Thu 07/04/2005 12:45:51
For the style: the grass isn't realistic, you must use a texture for it. And you need to lower the rock, in my opinion (put it nearer to the bottom of the screen).

Anyway, I suggest you to change your mind, if you thought to use this idea in a game. The weapon in the rock...It's overused and a cliche' too. And the sword it's too common, as a weapon!
I suggest a golden axe, instead.  ;D
#290
Critics' Lounge / Re: Character
Thu 07/04/2005 12:31:29
Yeah, Your style reminds me of Flashback, in particular.
And it's very good, in my opinion, and a good idea to use that style, too.
Cause it's easy to color (just 2 palettes for each color, if I remind well) and nontheless it's quite realistic.
#291
AGS Games in Production / Re: Hero Theorem
Thu 07/04/2005 12:09:34
Spectacular graphic style, really. And nice idea. Even if I don't like police stories too much.
#292
It's "6th Day Assassin" anyway. You probably made confusion between it and "5 Days a Stranger". Or "7 Days a skeptic". Hey.... not so bad the idea of a 3 Gays in a Muffin...  ;D
#293
I know I dug up an old post, but I needed to show my appreciation of this game.

I played it yesterday (in about 45 minutes) and I think it's originality and coolness are uncommon. I also like your courage to put so much politically incorrect situation, even if I found them a bit inappropriate.

But the good graphics and puzzles (too much cliches, maybe) make this one of the best amateur game I played. The intro is not at the same level, though (I don't like it), and I hope that mysterious ending means you're planning a sequel (I want to know about the black box!).

P.S. I'm not a betatester, nor a genius, (as the game tells me when I use the lens on the roll) but I thought you needed some kind of telescope to read the tiny writings in the wire panel.  ;D
#294
I played your game yesterday, and I found it amusing!

Your graphics and animations are very nice, and very funny too.
Great game concept and very good realisation.
The puzzles are easy but not too much, and, anyway, the most part of them is very original.

You should do a sequel, I assure you.

P.S. There are some bugs too, but nothing too serious.
#295
I finally downloaded your game, Viktor, and I want to express my most sincere congratulations.

It is simple, but effective, and I like your graphic style. Cartoonish and neat, and quite good animations, too. But I have to criticize something.

1. The puzzles are too easy! I finished the game in about 10-15 minutes.

2. The intro is absent and the ending a bit disappointing (except if you're planning a sequel).

3. Some interactable parts of the screen (like the sky, and, more important, the cloth) don't have names in the bottom-right label.

Apart for this, nice game, and I use this occasion to congratulate for your MAGS success.  ;)
#296
Thanks.

Anyway, Gilbot, of course I agree that normally you should announce the game in the "Completed" forum only when it's bug-free. This is why I specified I was talking of a MAGS entry.

Probably the solution is not to put a MAGS game in the "Completed games" forum, and put a link just in the MAGS thread. But this strongly limits your winning chances, obviously.
#297
I was wondering if it's possible to see the results of the MAGS voting.
It's just curiosity (I was one of the March competitors) because my entry was also my first game, and I wanted to see if anyone voted me.

More important: my topic "7th Sense - betatesters needed" in the "Games in production" section, has been locked. So I'm asking if it isn't normal that a game made in a hurry (for a MAGS, there is) needs betatesting even if has got to be COMPLETE to compete in the contest. And so, where should you ask for betatesters if you want to release a bug-free version of your game?

Anyway, this time I decided to skip this part (seen that noone could answer my request, and I don't want to lose time, and, instead work on other projects) and do the betatesting by myself. So, I just want to be informed the next time.
#298
Porchbeast, I don't need to hide this spoiler: the door is in the first screen, on the temple's main wall. You need to USE the stairs to reach it (if this is the problem).

Queen Zara, it's quite obvious that you don't remember the Anime too well: the 7th sense (or seven senses, in the original version) is a central theme of the whole anime. Is the only thing that allows the knights to beat the gold knights and obtain the gold armor themselves. If you can, watch the episodes again, they're very cool.

Anyway, for the "expectations": in 10 days (as this is the time I made the game) you can't put too much together to do a properly coherent fan game. And I think that fan games that follow the Anime story are good if RPG and boring if they're of another genre (this is the case, of course).

To be short: to give a coherence in a 20 minutes (or less) game, inspired by something much longer, you have to use some "tricks". But you haven't finished the game, so  you can't understand. I hope that this hint will help you finish it, and then tell me if your opinion has (or not) a bit changed (the ending gives a sense (a 7th sense, maybe  ;D to the rest of the game.

Spoiler
The rock you need now, is in the group of small rocks about south-west of the rock you moved. Click with the red cross cursor on them, and you'll pick it up.
[close]
#299
Since no-one answered my question in the "Completed games announcements" (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=19927.0), I thought it would have been wise to post here. You can already download the beta version of this game from that post, but since I'm releasing a 1.5 version of it, I would like betatesters to make sure it's bug-free, and then insert the game in AGS main site.

So, if you want to betatest my game, write your name here, and I'll contact you, sending you the 1.5 version of the game.

Due to connection problems, I'll upload the 1.5 version about the 10th of April.
#300
Hello, everyone! Sorry to answer so late to your questions, but luckily ProgZmax has made the work for me! Just use his spoilers and you'll be able to finish the game. Anyway, as I stated before, I wouldn't have helped you so much, cause when you have a walkthrough, the temptation to use it every time you're stuck for 5 minutes is high!
And this mean saying to your brain: "Sorry to have waken you, please turn back to sleep!".

-Remember, It's my first game, so please give me suggestions on how to improve it (a 1.5 version is almost ready though), make critics, or, maybe, congratulations!

-And don't forget the "betatesting part".

-Also, congratulations, ProgZmax. For as far as I can see, this short game is harder than I thought! But, is it, really?
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