Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Abisso

#321
Here is my entry for this contest.

The 8th dwarf, the beloved italian president Silvio Berlusconi!

It also features Uncle Scrooge's hat, very well deserved, in my opinion!
(this is my first attempt in an AGS competition, and I know it sucks, but, hey...actually Berlusconi SUCKS!)







I don't stand a single chance to win, but anyway, if only one image is valid, I choose the 2nd one.
#322
QuoteI like things to be easy with as few clicks as possible

Yeah, I TOTALLY agree. And so I suggest you the "text parser". With it, you don't need a single "click", but just keypressing.  ;)
#323
The Rumpus Room / Re: The MSPaint game
Wed 09/03/2005 10:17:57


Next: A dog keeping a man for the collar
#325
I pray you to change your mind about the project. IT deserves a lot more respect than you think. You should continue, I assure you.

P.S. Am I right if I say that the occultist's name was inspired by the infamous Aleister Crowley (greatest of modern magicians)?
#326
Thank you. Anyway I can't notice the difference, cause I've been so superb to play the "Expert" mode only.  ;D
#327
QuoteWell if that doesn't count then neither does Loom.

Do you mean there's a "Loom" movie? I want to know more about it!
#328
To be short: I offer my services as an "English-Italian" translator.

In breve: offro i miei servigi come traduttore "Italiano-Inglese".
#329
I think some time ago I found a post talking about a secret ending, or maybe t'was a bonus scene, obtained when finishing the game in a particular way.

I played and finished Loom for the first time a week ago, at "Expert" level (in about 2 days): can anyone redirect me to that post, or tell me again what's this special feature and how to unlock it?
#330
Yeah, it's a joke. Or at least I hope it is, cause the contrary means that the author has got serious problems.

The point that proves this without possible reply, is that he suggests playing that Bitch Volley  ;Djust because the girls there SEEM real.
I'd like to ask him: "Ever seen a REAL girl, man?" and "why should one need a game for such purposes?"
#331
Maybe cause it's from the first ORIGINAL game I bought, but I just love the MI theme (especially from the first episode, listened with a PC Speaker: undescribable feelings it gives me!)

Also the LOOM theme is very fascinating.

And one theme that I don't like so much, but anyway I can't seem to get out of my head, is the Larry Vales intro one.
#332
I roleplay a lot, I write poetries, I create RPGs and their settings
#333
Even if the storyline doesn't amaze me (I don't like cop-stories) I like the graphics and especially the use of comics as interludes to an act. It reminds me of Max Payne's games. Congrats!
#334
General Discussion / Re: Good Idea, Bad Idea
Tue 01/03/2005 17:09:04
Good idea: my idea
Bad idea: any of your ideas

;D
#335
General Discussion / Re: So I'm 16 TODAY
Tue 01/03/2005 17:05:59
One-hundred of these days, PEggie.

Sorry, I meant "one-hundred of these years!
#336
Sure! Thanks a lot!
#337
I wonder if there was a function like this, or maybe one about Walkable Areas. I tried (and tired) to search it in the manual, with no results.
I need it to change some interaction when the player is on an hotspot (or w.area) instead of another.
#338
I don't agree. The interesting thing in games with recorded speech, is the ability of the "actor" to tell hte things the way they need. His use of the voice, the inflessions, the timbre, maybe his inner humour, if requested.

It's difficult (I hope it's impossible, actually) for a machine to transmit you the same emotions.
#339
Sure, Larry Vales games(especially the first) are very funny, but I also liked so muche the humour of Cirque du Zale. I found strange that no one mentioned it....probably Kinoko and I have the same sense of humour.
#340





Finally I understood how to post screenshots! So...

This is an adventure game, with some RPG qualities. It`s called "White Dragon Black Magick", and is about a boy that (due to a fact happened during his infancy; i prefer to keep this secret until a demo is released) learns the Black Magic.
He begins a trip to test his skills with the final hope to find the White Dragon Kolbrenymar, one of the most ancient and expert practicers of necromancy.
But then , thanks to the dragon, he will discover that is old master is not the one he thought.....

The game is based upon "Alea Iacta Est", a RPG (paper&dice) of my creation (together with oteher people), and so its rules will be briefly explained in a readme file. As I said, the RPG elements are few, so this will be only an adaption of the RPG. The setting is based on the fantasy world we and the "DragoBianco" team created (more details are welcome, to those who can be interested; I prefer not to spam, putting links to our site).

The interface is made by:

- a single cursor: left click to walk; right click popups a Gui, with the buttons: talk, get, look, interact, cast spell, magic book, use inventory, sense magic.
Clicking on an hotspot, object or other char with the right click, and then clicking on the desired button, performs the action on that hotspot, obj etc.
Cast magic instead, opens another gui, with the list of spells currently known, Book of Magic displays a dialog (use to know information on each spell learned); Use inventory opens the inv interface.

-in the bottom part of the screen, a permanent Gui shows: what`s under the mouse; the PM (Points of Magic, like Mana, used to cast spells); the PAv (Advancement Points, similar to experience points, in this game only used to increase PM); the Level of Power (the measure of the wizard`s casting power. You can cast certain spells only if you are at a certain level of power. The more PM you have, the more your Level is high).

You may have noticed that I also posted on the "Adventure related talk and chat" forum, asking for someone to draw characters and background. I'm still in need of them, but now I've got a possible partner, and, anyway I decided to go on with the project (even if it means that I've got to draw bad graphics myself!).

So, I think that a possible (final) release date is September-October 2005.

P.S. The images are from the Italian version of the game (the original one, in fact, seen that I'm Italian!); an English version of the game will surely be released together with the other.

modified on Feb 15, 13:27: I welcome the fact that putting the name of a website is not considerd spamming. So, if you want to know the site of the group of people who contributed in the creation of RPG and Ambientation which my game is based, visit
http://www.dragobianco.net
Sorry but the site is in italian only.
SMF spam blocked by CleanTalk