AGS gives you default messages when you start making a new game - "Damn, I'm looking good", as Ashen said, is default for looking at yourself, but other objects, or hotspots, do not have these messages because you have to add them yourself.
It sounds like you've created two rooms but haven't got a way to travel between them. If you start in the first room, and want to move to the second room to test it, then you need to have a door, or a teleport, or something that will allow you to move to the next room.
The easiest way to do this is to make it so once the player walks past the edge of the screen, it changes to another room. This is partly covered in the Tutorial Part 3 at the bottom of the page, 'Edges', where you can learn how to go to a different room when your character walks past the edge of it.
If you've set the edges of the room (the yellow lines), then go to the 'Settings' tab for the room and click the button for the Interaction Editor. If you want to set the room to change when you walk off the edge, you will see this function as "Player - Go to a different room". Assuming your rooms are numbered 0 and 1, change the value "New room number" to 1, and then when you next walkover the yellow lines, you will be moved to the second room.
It sounds like you've created two rooms but haven't got a way to travel between them. If you start in the first room, and want to move to the second room to test it, then you need to have a door, or a teleport, or something that will allow you to move to the next room.
The easiest way to do this is to make it so once the player walks past the edge of the screen, it changes to another room. This is partly covered in the Tutorial Part 3 at the bottom of the page, 'Edges', where you can learn how to go to a different room when your character walks past the edge of it.
If you've set the edges of the room (the yellow lines), then go to the 'Settings' tab for the room and click the button for the Interaction Editor. If you want to set the room to change when you walk off the edge, you will see this function as "Player - Go to a different room". Assuming your rooms are numbered 0 and 1, change the value "New room number" to 1, and then when you next walkover the yellow lines, you will be moved to the second room.