Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Adamski

#1
Episode 1

It is a turbulent time within the Solician Cluster, with trade routes between Solstice and Capricorn becoming increasingly dangerous. Piracy is rife throughout the labyrinthine collection of islands that lie between the two countries, not to mention the smuggling operations and black market trade of relics from an ancient civilisation. But all that is about to change...

Rumours of conspiracy and regicide have been whispered throughout the Kingdom of Solstice since King Constantine came to power. The Church of the Unseen Gods fear upheaval, the various Guilds face government control, and the new King's pledge to stamp out organised crime and piracy has left the Thieves Guild (including the nautical branch) sweating under the collar. For the most part nothing has changed, but a general sense that something nasty is about to happen lingers in the atmosphere.

Somewhere in the middle of this all is Oswyn, a self appointed art thief and obtainer of rare antiquities who has turned his back on an aristocratic life. He's relatively unconcerned about the surrounding events, because he is on a mission. A year ago one of his many exclusive clientèle approached him with an old manuscript hinting at the location of a magnificent and potentially lucrative idol, carved by a mysterious and extinct race and hidden away on an uncharted island.

Now Oswyn is nearing the end of his journey, having finally located the island where the artefact lies. But as all casual observers of the universe will know, things aren't going to go quite according to plan...



(Work-in-progress)

What funky features do you have lined up?

* Context-sensitive verb menu. Inspired by Lure Of The Temptress, interactivity takes place in the game through a pop-up menu that will contain verbs relative to what you can do with an object, person or inventory item. It takes away the staleness of only being able to "look", "interact" and "speak", but also doesn't clutter things up with useless methods of interaction.

* A dynamic soundtrack that works not unlike Lucasarts' fabled iMuse system. It's not as elegant as iMuse of course due to not having any sequencer built into AGS, but all the important functionality is there to bring the fully orchestrated score to life!

* All the other standard gubbins you'd expect from an adventure game!

Oh no, not another Episodic game!

Yes yes, I know, but the decision to do a series of games rather than a huge one means that I can happily beaver away at nice and easy-to-handle self contained episodes at my own leisure, and you'll occasionally get to play them! Quality over quantity is what I'm shooting for, I've had to learn the lesson of planning overly ambitious games the hard way!

So how long will episode one be?

I'm hoping for somewhere in the region of 4-6 hours, but it'll probably turn out much shorter. I'm more interested in creating an immersive world that you want to spend time exploring and mucking about around in, rather than make a long-winded chore of a game. 

Who is helping you to achieve this grand vision?

I've managed to rope various friends into lending me their talents, and the quality of the final game will be in no short part due to their awesomeness. Scotch is the brain behind the gorgeous backgrounds, and keeps me motivated when I see the random scrawlings and notes I send him turned into art that captures the atmosphere I'm going for perfectly. Constantly peering over my shoulder offering suggestions, better dialogue and generally keeping things in check is the ever-lovely Becky, and Helm has supplied the initial character sketches and prototype art. Much love goes to them!

When do you plan to have this finished?

Summer 2008 so as not to make any unrealistic promises, but due to real life commitments of the people assisting me in making this (not to mention my own) it could turn up at any point next year. Even though we're now quite far in there's still a lot left to do, and it won't be released until it's polished up nicely!
#2
Some loser is currently spamming the forums with obscene posts and has now moved on to private messaging everyone currently online, if you have recieved a PM from him delete it immediately (especially if you are at work) and do not indulge his ego. Thanks.
#3
http://www.aoqk55.dsl.pipex.com/omgWIP2.mp3

I've been testing out some new gigastudio libraries to use in the composition of the soundtrack of my next project, and some critique from the musicians around here would come in very handy. I'm aware the mix is currently quite unbalanced and a little overpowering, something I plan to address as soon as I get some time to work on it a little more.
Muchos gratias, folks =)
#4
...if they are stupid.
As one or two people have commented, this is beginning to cross the line from silly to stupid. Current posts will stay open, but any future ones will be my favourite GEN-GEN GESTAPO LOCKED THREADS.
#5
General Discussion / Teh spo0ky storeee!11!
Tue 05/08/2003 19:59:30
Well now, in my daily rummaging through the internet and other off-topic forums here and there, I came across a link to this ace webpage.
It's a very well written story that is set up in a blair witch-ish style, which makes excellent bed time reading. Teh creepy!

* Derek Stockley gets back to reading Lovecraft.


Edit: here's one of the many mirrors of the site: http://jrlweb.com/tmp/cavestory/index.htm :)
#6
Right folks, the time has come to arrange and book a flight. It's already been determined that we should probably catch the same plane, and we need to book ASAP. So, CJ, Mods, AGA, Custard, Matt Goble (especially you Matt :)), Scotch, and anyone else from the UK that is planning on attending this year, please post here confirming that you'll be going so we can arrange the flight date and times. I think AGA has some info on prices and suchlike, so perhaps that would be a good starting point.

Edit: from the Mittens thread: Okay, for those of us in the UK, I suggest we all take the same flight...

The flight we are getting is from www.ryanair.com and leaves London Stansted at 9:50am on Monday 28th July. It leaves Gothenburg at 13:05 or 21:05 on Friday 1st August. The cost is £19.99 both ways (without tax), which comes to £61.22 all included with tax and fees...

[edit: to fix flight times]
#7


It begins here.

Warning: There have been reports of the demo crashing at a specific point in the intro. After a little bit of testing (all credit to MillJROSS, nice one buddy) it appears that disabling either Anti-Aliasing of sprites or the force 85hz refesh rate options in the setup.exe will solve the problem. Windows 2000 and Windows XP uses do not seem to get this crash, so this only applies to those running ME or 98.
#8
PLEASE READ!! : Whoops, i arsed up somewhere along the line and broke something in the game that is important... if you have downloaded this game before this announcement then please re-download! Sorry about this :(
Forunatly this time around, save files will still be compatable with the new compile.

Well dress me in spandex and fire me out of a cannon, i've finally relesed what I should have done a year ago: a significantly less buggy version of TJH part 1. If there are any bugs left (and i'm sure there will be ._. ) then let me know and i'll go erradicate them.
Oh yes, and if you missed this the first time around, now's your chance to play the damn game!!!(1)
I'll be releasing some more info and goodies on Byzantine and TJH Part 2 at around Christmas time, so keep watching the ski's... eh, skies.

http://www.neopod.com/~adam/tjh-part1.part1.exe
http://www.neopod.com/~adam/tjh-part1.part2.rar
http://www.neopod.com/~adam/tjh-part1.part3.rar

All three files are required to be downloaded and installed in the same directory... it's a SFX rar file so all you have to do is run the .exe file and behold the amateaur goodness!

Onwards....
SMF spam blocked by CleanTalk