Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Adrian

#61
Oh boy, look at all those terrific entries assembled by Tabata!! They are just beautiful together.  :D
I wish I could vote for more than one, but here's my +1 for Camden.
#62
Wow, thanks a lot, Darkdan!!!  :D
And congratulations to disposal as the second winner!

I'll start the next sprite jam at the beginning of the next week. So be ready, everybody!  ;D
#63
Quote from: Arjunaz78 on Tue 01/11/2011 09:02:27
Did you mean audio number or channel number?or ID number?
which one?

I mean the audio channel number:

TweenChannelVolume(3.0, 1, 80, 0, eEaseInTween, eNoBlockTween);

Also, if you want to fade music in, you have to flip the values for short fromVolume and short toVolume in the tween command:

TweenChannelVolume(3.0, 1, 0, 80, eEaseInTween, eNoBlockTween);

#64
I tried to fade in the audio channel by tweening in one room, which worked well. When I made the player change to a second room the tweening just stopped, which I assume to be wanted behaviour for tweening when changing rooms. So I don't know if there is a way to change that.

When you mention that your audio channel isn't fading at all, maybe you put in the wrong channel number inside the tween command?
#65
Quote from: Tween Module manualPlease note that currently most of the functions for tweening music and sound effects are written with the old-style audio scripting system, which is the default up to AGS version 3.2.

If you're using AGS 3.2 or later and would like to use these functions, you have to set the "Enforce new-style audio scripting system" to False. Either way, the Tween module is compatible with AGS 3.2 or later versions.

Better audio support will (hopefully) come in a future version.
#66
Quote from: Snarky on Fri 28/10/2011 15:44:15
Oh yeah, I forgot that the Tween module does volume as well. That's your best bet, every time.

Yes, tweening makes me happy!  ;D
#67
In a quick search I found some threads dealing with this issue regarding fade in and out for objects, guis etc. but not sound in particular. So try this:

Code: ags

// Fade out:

int trans = longWindedSound.Volume;
while (trans > 0) {
  trans--;
  longWindedSound.Volume = trans;
  Wait(1);
}


// Fade in:

int trans = longWindedSound.Volume;
while (trans < 100) {
  trans++;
  longWindedSound.Volume = trans;
  Wait(1);
}


You can make the fade longer or shorter by changing the value of the wait command.

This would still block your gui, though.
If you want to fade in/out sound not blocking other functions, have a look at the Tween Module
#68

One quick messy try: A toxic mouldy strawberry. Yikes!
#69
Congratulations, Tabata and NickyNyce!!!
What a great round of this game!  :D
Can't wait to see the next shape!!!
#70
Hard decision! I vote for NickyNyce.
#71
Okay, everyone knew that Santa's REAL little helper was always Rudolph!!
The poor guy's only business is to carry Santa's bag around.
Underchallenged little fellow!



x2
#72
I love the flow in this round of the game.  :)
#73
Finally someone got a boat here.   ;D
#74
I'm in as well:



My entry is a curling stone with a time bomb attached to it. Muahaha...!!!

[EDIT] Or could this be considered as a gun??  :-\
#75
Thanks to everyone who participated!!!! :-)

With 5 votes the winner is .........

DARKDAN !!!!!!!

Congratulations, here's your trophy:



I also like to thank Darius Poyer for not entering with a cool "not a boat" in this contest. Maybe you'll participate next time. ;-)

Thanks for dropping in, everybody!

Darkdan, you'll be hosting the next coloring ball.
#76
QuoteI vote for Tabata!

..ow wait... no deadline yet  :P

Hi ArJ0n!
The voting will end tomorrow, so you can place your vote again or decide for a different winner. :-)
Otherwise I cannot take you into count because you voted to early.
#77
Yeah, all right! Voting is open now!

I'll announce the winner on saturday, so vote, vote vote!!!
#78
Ok everybody, deadline will be tomorrow. So if anyone would like to contribute his or her "It's not a boat!" to this competition, hurry up!!!!!!! :-)
#79
Quote from: Ilyich on Wed 28/09/2011 20:25:48
Since there were no new votes for almost 2 weeks, and it's pretty obvious who the winner is - I think it will be safe to simply move on and start a new blitz. I'm sure no one will mind, right? Congrats on a great entry and a well deserved victory, zyndikate :)

I agree! Congratulations, zyndikate !!! :-D
#80
Quote from: Darius Poyer on Thu 22/09/2011 12:16:44
Not really interested in participating, so this is not a real entry, but I did this:


Though you're not interested in participating, thanks for the cool input!! :-)
SMF spam blocked by CleanTalk