Quote from: Darkdan on Sun 25/09/2011 22:32:00
The motorized mutant goldfish suit introduced by Sam, his "not too happy" test driver.
Hehe...! Very good one! Decision will be very hard next week! :-)
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Show posts MenuQuote from: Darkdan on Sun 25/09/2011 22:32:00
The motorized mutant goldfish suit introduced by Sam, his "not too happy" test driver.
Quote from: Jackpumpkinhead on Thu 22/09/2011 21:30:00
i guess it would help if i read the topic instead of just drawing
though i guess you could ride a sleeping gnome???
Quote from: steptoe on Wed 21/09/2011 20:13:11Oh yeah, sorry for the mistakes about say instead of Say and the messy indenting ect.
Hi Adrian
after correcting a few errors of your code it still does not work as it should..
I shall persevere.
@3
if (player.HasInventory(iskunk))
{
cRichy.say("I've got some skunk.");
cChris.say("I have some skunk already.");
}
else
{
cChris.say("Can I have some?");
cRichy.say("What for? I've only an ounce left!");
cChris,say("I have an idea.");
cRichy,say("Ok but you owe me Del.");
cChris.say("Cheers mate");
cRichy.say("Yeh");
cChris.AddInventory(iskunk);
}
option-off 3
return
Quote from: NickyNyce on Tue 20/09/2011 17:23:46
Is Adrian aware he needs to host the next competition ?
Overlay *textOverlay;
function ShowTextCentered(String text) {
int centerX, centerY;
int textWidth, textHeight;
int x, y;
centerX = System.ViewportWidth / 2;
centerY = System.ViewportHeight / 2;
textWidth = GetTextWidth(text, Game.NormalFont);
textHeight = GetTextHeight(text, Game.NormalFont, textWidth);
x = centerX – (textWidth / 2);
y = centerY – (textHight / 2);
textOverlay = Overlay.CreateTextual(x, y, textWidth + 7, Game.NormalFont, 7, text);
}
(...)
[b]float gradient = dy / dx;[/b]
(...)
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