I've been thinking a lot about text-based games and how to write them. (By text-based I mean games where the primary medium is text and not visuals - things like 80 Days, Sorcery, the Gamebook Adventures series, Choice of Games's games, Fallen London, etc.) Twine is a pretty popular tool in the indie scene, as well as things like Undum, Ren'py (text...ish), and ChoiceScript.
When I searched through the Unity forums, I found a couple of mentions of more sophisticated software that are typically used for non-text-based games, like articy:draft and ChatMapper as well.
Have any of you made, or tried to make games that are primarily text-based?
What tools did you use? How did it turn out?
Are there good tools to make this sort of game that are accessible to total beginners? If not, what do you think is missing?
When I searched through the Unity forums, I found a couple of mentions of more sophisticated software that are typically used for non-text-based games, like articy:draft and ChatMapper as well.
Have any of you made, or tried to make games that are primarily text-based?
What tools did you use? How did it turn out?
Are there good tools to make this sort of game that are accessible to total beginners? If not, what do you think is missing?