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Topics - Adventurer 007

#1
Cast: Sid, Bernard, main guy
Time: after the chick gets taken to the zombie-matic and the doctor turns off the house power
Just finished: recording a gig with Sid and the green tentacle, sent the music off to get signed by the publisher and got the green tentacle to back me up.

Action to cause error:
    Door to dungeon is open as key was used to open it
    Sid had green tentacle protection (and was partial friends with Son Ed, gave package only)
    Sid enters basement and turns off power to house to get caught by purple tentacle
    Turns back on power before tentacle arrives
    Purple tentacle gets hostile and takes sid to dungeon
    fade to black
    crash before dungeon scene

Error:

Code: ags
An error has occurred. Please contact the game author for support, as 
this
is likely to be a scripting error and not a bug in AGS
(ACI version 2.61.747)

(Global script line 1006)
Error: MoveCharacter: character not in current room
#2
There were no animations for the walk up sequence in demo game so I decided to try my hand at some animation.  I took the forward facing images and reversed them.  I can program anything without a sweat, but artwork isn't my strong point.  These took about half a day for me to create and upload into the demo to make the Player Character actually walk up and down instead of just left and right.

What do y'all think?

http://oi58.tinypic.com/2lm29o0.jpg


I should also ask if there are people here who are looking for an art project to do?  As I can tackle any technical issue (given time) even recode the source libraries that AGS was built on, but when it comes to doing the art, it either takes me away to long, or it comes out well ... not really that great.  If I am going to build a game I would need to either have an artist work with me or pay to get artwork.  Any suggestions?

-Adventurer 007
#3
Is there a reason why the backgrounds exported from the demo quest seem to be negatives in the demo? 

When I load a BMP into the editor it shows up as the same BMP when I export it...  So are these backgrounds actually saved as negatives?  Is there an advantage in that? Or is there something that I am missing.

-Adventurer 007
#4
As I learn AGS I am going to be modifying the Demo Game.  Fixing any (all) bugs that exist with it and adding more content to learn how to use the tool.  The question I have is if development for the game is still underway or if there is an updated version somewhere besides 3-1?

As I have created tutorials in the past I was thinking to create some to allow the new user to learn how to use the engine and update the demo. (using the demo for source material for lesson plans etc.). 

Is any of this wanted?  Just my cup of coffee for the day. :) 

-Adventurer 007
#5
If you look at the crack in the wall it breaks the game and crashes out the program. When you click on the small white pixels around the door frame.
Adding the following code to the room 14: Crack in the Wall, fixes this.

#sectionstart hotspot0_a
function hotspot0_a() {
  Display("You have found a bug in the demo.");
  Display("Congratulations!");
}
#sectionend hotspot0_a


Was this fixed? and just not worth updating the download? I didn't know where to put this post as there didn't seem a good place for it if this is already been discussed.

-Adventurer 007
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