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Messages - Akatosh

#1241
Check here.
#1242
And another game that'll have problems due to AGS' lack of two-dimensional arrays :P. But still, good luck with this.
#1243
Still, it's possible. Don't you discourage people!
#1244
Okay, I've got a question. Is it okay if all my inventory items aren't really, well, items?
#1245
With no cursor of any kind visible?
#1246


As promised. Here's a new screenie. Yes, it is THAT room again, but from a different scene this time. Notice the new label in the upper right edge and the unfriendly-looking red thing.
#1247
Critics' Lounge / Re: Mockba BG
Sat 14/04/2007 10:15:58
The dithering still hurts my eyes.
#1248
Critics' Lounge / Re: Mockba BG
Fri 13/04/2007 17:36:13
It makes my eyes hurt. Seriously, do you have to use that alternating-light-color-dark-color-pixel-drawing-style? Also, adding stuff may be a good idea. It seems way too empty right now.

/EDIT: Typo fixed.
#1249
Critics' Lounge / Re: First Character
Fri 13/04/2007 17:32:02
Maybe not. I'm not exactly talented either, but I declared crappy drawings my "style" and it seemed to work  ;)

No, seriously. I think with some work, you can get somewhere.
#1250
There was a topic about it quite a while ago... lemme check.

/EDIT: Gotcha! If you want the character to chase around the game, go here: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=29702.0
#1251
I made a single, small promotion post for Kristmas Krisis (which is a bad game IMO) in the right place and - BAMF! - it had like 1,000 downloads in one freaking week. Koffee Krisis (even worse) had no advertisement at all and reached 605 downloads in like 10 months. Same is true for PMUVCHVT (295 downloads in two months) and _Access (326 times in one month). So watcha talking 'bout?
#1252
So you want to build an icon bar. Great. But we'll need a bit more... information. Like, do you want it to be the top bar from the default game template? Or a SCUMM-like interface, or what now?
#1253
This sounds interesting, but you should probably post two screenshots before Mandarb gets angry  ;)
#1254
*cough* Manual *cough*
#1255
Well, technically it would be possible, I guess... you'll need MANY RawDraw commands and keeping track of every detail, resulting in huge arrays (especially because twodimensional arrays are impossible), but it would be possible.
#1256
AGS Games in Production / Re: games galore!
Thu 12/04/2007 16:23:39
Finally I'll be able to release  fiendishly original games, just like EA! Medal of Duty: The call of honor - The last battle of WWII! Medal of Duty: The call of honor - The last battle of WWII 2! Medal of Duty: The call of honor - The last battle of WWII 3(D)! Medal of Duty: The call of honor - The last battle of WWII - Seriously this time!  :=

No, seriously. This could get a nice game... especially, if you have the ability to create own TV spots and watch them. "Pizza Syndicate" made it and it was a just GREAT feature - the game itself was sh*t and the spots were put together from pre-made videos, but they SEEMED original and stuff.

(also, second post with my new keyboard and it STILL WORKS! guess it's true what they say abot Logitech)
#1257
Oh, REALLY?

(also, first post with my new keyboard which, surprisingly, works just as fine as my old keyboard did before it broke.)
#1258
Hints & Tips / Re: _Access HELP?
Thu 12/04/2007 14:33:47
Thanks  :)

And no, there's nothing about Project Phi - yet. I just includedit in case I run out of ideas and do _Access 2.
#1259
General Discussion / Re: Calling in Yahtzee
Wed 11/04/2007 17:53:50
Quote from: Helm on Wed 11/04/2007 16:21:22
If you keep making good games you'll arrive at a similar position as yahtzee

...and you base that on what?
#1260
There were some RPG games in development, but unfortunately, most of them got canceled before they were finished. Did you try all of the games in the game page? And did you PM the creators asking for a fixed download?
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