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int countdown;
bool countingDown;
// where you want the countdown to be triggered
countdown=400;//length in seconds*40
countingDown=true;
gCd.Visible=true;
//in repeatedly_execute
if (countingDown==true) {
countdown--;
lblCTD.Text=String.Format("Time remaining: %d seconds", FloatToInt(IntToFloat(countdown/40)));
if (countdown<=0) player.ChangeRoom(999); //the game over room
}
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