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Messages - Akatosh

#1461
Also, you forgot the "du" in "Was machst du hier?"  :=
#1462
Still, they can't sue people living in completly different countries - they could make up a cease and desist, but that's about as bad as it can get.
#1463
Critics' Lounge / Re: Knollware T++ Builder...
Thu 15/02/2007 15:46:38
Jup, this is for _Access. And the Encoder box doesn't fit in because it's the "project in edit"... should I probably make that a bit clearer?
#1464
This may be a little off-topic, but... I never got how people could hate a country, anyway. You can hate people, you can hate groups of people, you can hate Jamba (ooooh yeah)... but a country? A country is a mere concept, some lines on a map. This is why you shouldn't say "America is this", "America is that", "America invaded Iraq"...

Fact is, Bush ordered all of this. So George W. Bush is the one to blame. He and his little helpers.
#1465
Critics' Lounge / Knollware T++ Builder...
Tue 13/02/2007 17:55:27
...or, in other words, a "paintover" of the Borland C++ Builder! This time, I didn't take the "Securipedia Approach", but tried to create something more... fitting to my general style from the beginning on.



Still, I'm not quite... satisfied with it  :-\ It's probably the white background, but I'd rather not change it to black...
#1466
Nope.

Why is the USSR always the evil force?
#1467
Because the best of all laws is preventing him from continuing his reign over America long enough.

Isn't it ironic - don't you think?
#1468
Yes. Big pulsating yes, in letters as high as the horizon, glowing in a freakish shade of red that burns the letters into your eyeballs.  ;)

Gangsta Rap - a threat to humankind?
#1469
Create a new room and make it looking like, well, what you want it to look like, along with "New Game", "Load" and "Quit" 'buttons' (in fact, they're hotspots). Add some interactions to them, e.g. "New Game" would have "player.ChangeRoom(1)" (be sure to add the interactions to 'any click on hotspot'!). Check the 'Hide player character' checkbox. Save the room as room[weirdnumber, I prefer 0]. Set the player's starting room to room 0. If you want, you could add 'mouse.UseModeGraphic(eModePointer)' to repeatedly_execute.

/EDIT: Ha. Beat you, Ashen.
/EDIT EDIT: Also, welcome to our forums... and please watch your language in the future  :=
#1470
Just

(code for first match)
(code for second match)
(code for third match)

You could put that into a function, yes, but I prefer the old-fashioned way  :=
#1471
That depends on how you're triggering it. If I was you, I'd just make a "Next Match" button/object/... and put the code into "Any click on ..."

(dammit, Ashen, stop being faster than me)
#1472
Spoiler

Sure, he would have had a loophole if the caretaker wasn't there - remember, at the beginning, when you have to distract 'The Guard'? If he catches you, he throws you into kind of a prison room, and the caretaker frees you from it.
[close]
#1473
Because "In fact, everything is going to be sunshine and chocolate chip cookies" doesn't make a too good song.

How many projects will continue to pop up between me and KoffeeKrisis - Episode II?
#1474
If I knew how to make a .GIF animation I'd participate  ;D
#1475
It depends on whom you ask.

Scientist explanation: Blah blah blah, photosynthesis, blah blah blah, chlorophyll, blah blah.
Religious explanation: Because He made it like that in His infinite wisdom and love.
Scientology explanation: We'll sue you for mentioning Scientology!

My explanation: WHO CARES?

What is the sound of cheese?
#1476
Yes, but only because that blasted mirror is hanging exactly where you have to look if you step out of the bloody shower.

My question: What kind of game will this be?
#1477
You're welcome  :)
#1478
I'd advise you not to do it at all and use the Display("text"); command instead, but if you really need a description GUI like this...

Creating the GUI

1.) Create a new GUI  := and name it DESCRIPT or something like that. Adjust the GUI's size to what seems fitting, e.g. 150x100

2.) Set "Visible" to "Popup modal"

3.) Create a new label on that GUI, name it e.g. DESCRIPTLABEL, set the x and y positions to 2 and the width and height to the respective GUI values.

4.) Create a new button, name it e.g. "Closebutton" and give it the following code:
gDescript.Visible=false;

5.) Put gDESCRIPT.Centre(); in the game_start event

Using the GUI

The code you'll have to use looks like this:

Code: ags

  // script for Inventory item 1 (Key): Look at inventory item
descriptlabel.Text="This is a key.[It's a yellow key.[[That's pretty much everything you can say about it.";
gDescript.Visible=true; 

#1479
Because you are a puny earthling without willpower who will lead a poor live in slavery just like the rest of your race, once my kind takes over your absolutly unimportant planet, ahahahahahahahahaaaa!

...wait, no, forget about that. You aren't "playing" - you are getting inspirations for MG, looking at how others did it and, therefor, in one way, are working on Mech Gladiators!

My question: Why can't I think up a proper question?
#1480
Hilarious³. Also, I was able to understand nearly every word, which isn't normally the case for cartoons like that.
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