Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Akatosh

#1621
As long it's both "ancient hi-tech" and not Atlantis, I'm satisfied  ;D
#1622
Not what I'm aiming at. Related, but not the my target. Also, that isn't freeware.

/EDIT: Okay, let's point out the differences.

* The other thing only has 3 geniusses altogether, bringing the total possible combinations to three. This one has 4 nationalities, 4 types and 2 genders, bringing the total to 512 possible combinations (if I didn't miscalculate).

* The other thing's world domination works different.

* There: Governments, Here: Agency.

* Here you can watch the heroes struggling to break your defenses.

* The other thing works completly different in a lot of points.

* It costs money.

And now what they have in common:

* The "Evil Genius" thing
* World domination
* The name
#1623
No idea where else to post this. At the moment, it's just a game idea; I haven't started working on it yet. And I don't feel like making up two rooms just "for the hell of it" to be able to post it into GIP.

In many (most) adventures, you play as the generic "good guy", mainly against a generic evil genius. But what if you could play as the evil guy?

There was a game a friggin' lot of time ago with that topic, called "Dungeon Keeper". The idea was great, but unfortunately, they only used the fantasy setting and the resulting game was, to be honest, shit. Really, it was fun throwing the good and honest knight into your torture chamber, always healing him when he was near death, then throwing him into the prison and letting him nearly starve to death, then throwing him back into the torture thing... until you broke him. But the game itself was crap. Boring crap. And RTS. Kinda.

And now, I'd like to bring a game like this into the adventure genre. Here is some concept art: (sorry BaRoN for stealing your avatar, but it was just too perferct to resist)



So, now to the ideas.
* You create your own villain, picking nationality (German - Russian - Asian - N/A), the type (Genius - AI - General - Alien), gender (Male - Female - N/A  :o) and the name. Perhaps you'll also be able to adjust the portrait, but the walking-around character will, depending on type and nationality, always look the same (for example, the german general will always wear a Pickelhaube).

* Your task: Develop an evil plan to be able to REIGN OVER THE WORLD!!!1(one)

* You can choose the plan (Drugs in the water - Ion cannon in the orbit - Deadly virus - a.s.o.) quite freely, but, for example "take over the internet and threaten to fire the US nuclear weapons" is only available to AI.

* The plans need resources (money) and time. Expensive plans work faster, cheap ones take longer.

* The money is also needed to purchase defense for your fortress, bribe the hero agency, buy traps, employ disposable minions...

* Once you started your plan, your fortess will be under constant attack of heroes. If you somehow got your hands on the hero agency employment plans, you can somewhat predict which heroes will attack you and adjust your defense (for example, the Ninja pictured above is a superb melee fighter but helpless against Van Berg's V2 rocket).

* A timer runs out in the background. If it reaches 0, your evil plan succeeds and you win.

* Mainly, you can just watch how your defenses are destroyed by the attackers/ how they tear the hero apart, but you *can* actively control some defense systems such as the V2 and some minions such as the "disposable assassin".

* After one hero is dead, the next will be send. All destroyed traps remain destroyed, and all dead minions remain dead.

* If a hero makes it to your base, you get a last chance to fight him in direct combat. Note you're a quite weak fighter, this is only good for winning some time.

* If you are killed before the victory timer reaches 0, you loose.

---

Additionally, many things will be randomized whenever you start a new game, such as the availability of some traps (e.g. the Tfosorcim Troop Teleporter) or the heroes. There will always be different ways to get your hands on the hero list, defend your base... also, every villain type/nationality has a "special ability"; for example, the Russian general can use the "Overkill Rocket Strike" ONCE, which will immediatly kill the hero.

So, not really an adventure, coming to think of it... anyway, what do you think? Any graphics / sound artist willing to help me with this?

/NOTE: Sorry for my English. Guess I just got too excited  :P.
#1624
Quote from: Da_Elf on Sun 21/01/2007 01:51:52
here is the real question now. how many of these "companies" are real companies. with the registration paid and logos and titles copyrighted?

Knollware Entertainment isn't yet, but as soon as I run commercial* it'll be.

* = I already tried that. Gamesload Newcomer Award. I ended up fourth  >:(
http://www.gamesload.de/de/support/01487.php
If I only have had a little more time... just a wee little more time  :-(
#1625
General Discussion / Re: Linux?
Sun 21/01/2007 12:17:32
Vista = evil. Full stop.

No, really, it's crap. They claim it to be...

* "Safer" than previous Windows versions. They always claim that, and has any Windows actually been safe?
* "Easier to use and more user friendly". Or, translated into plain english, nearly unusable for experienced users and with many cpu-consuming SPECIAL EFFECTS!!!11one. Geez, it wouldn't have been too surprising if they added lens flare. Also, you can't revert the controls to what they were like in Win 2000.
* "Prettier". Means it looks even more like the K Desktop Environment, which is one of the main reasons I didn't switch to Linux yet. I hate that look.

Also, Win XP is quite aged now, meaning it had lots and lots of opportunities to crash, be hacked, crash again, freeze and destroy all your data, resulting in various patches. Win Vista didn't have time to crash, be hacked, etc. yet - look forward to another two years of ubiquotious Blue Screens Of Death.
#1626
I'd rather say in the global script, under on_mouse_click.
#1627
Guess you not obeying talking about the Circle Overlord?
#1628
Quote from: FSi on Mon 15/01/2007 20:58:32
Quote from: Akatosh on Thu 11/01/2007 17:17:38
/EDIT: Also rated AWIDT. The worst I've ever played, and that guy actually rated his own game best-possible.

Umm, actually it was me making out a bad joke.

There are some jokes whose inventors deserve to be shot. To be exact, you, the guy who came of with "----er? You don't even know'er!", the guy who invented Nazi jokes and the guy who first came off with poo poo jokes.
#1629
That picture would just be perfect for a disturbing nightmare sequence. Next time you want a bad drawing, use something like this:


;D
#1630
Works now. Thank you!
#1631
Does not work as intended, sorry.  :P
#1632
General Discussion / Re: Hey Chicky...!
Sat 20/01/2007 17:47:23
Only if the other girl discovers bread underneath her flabby armpits  :=
#1633
Descriptive Subject, huh? Okay, the problem is: In _Access, you will sometimes be hunted by tracers. I want the game to play a "beep" sound every x game cycles, where x depends on the distance between the player and the tracer. I use this code to determine the distance:

Code: ags
  int distancey=player.y-cTrac.y;
float dy=IntToFloat(distancey*distancey);
distancey=FloatToInt(Maths.Sqrt(dy));
  
int distancex=player.x-cTrac.x;
float dx=IntToFloat(distancex*distancex);
distancex=FloatToInt(Maths.Sqrt(dx));

int distance=distancex-distancey;
float d=IntToFloat(distance*distance);
distance=FloatToInt(Maths.Sqrt(d));


The sqrt thing is to ensure the result is always positive. Now, the code for playing the sound:

Code: ags

if (IsTimerExpired(1)){
PlaySound(0);
//determine distance
SetTimer(1, distance/2);


But this code somehow screws up pretty fast. It works, yes, but not perfect. Any suggestions how to make this a little more error-resistant?
#1634
Obey Meet the circle overlord  ;)



Obey Hail to my creativity! ;D

This is not a subliminal message. Obey the circle overlord.
#1635
So we've two snakes at six entries  ::)
#1636
General Discussion / Re: Hey Chicky...!
Sat 20/01/2007 15:38:07
Quote from: Barbarian on Sat 20/01/2007 14:56:21
And thanks for sharing your picture, you're really quite attractive.

* Akatosh thinks the other one was more attractive
* Akatosh jumps hiding somewhere
#1637
Admit it. We all are crazy teenagers/young adults/older adults who call themselves a "company". And this is THE thread to proll around about it a little bit! For example, it's history and maybe how you got to name it like that. I'll start:

My "company" actually started off as "DraZcomp" some years ago. I didn't even have a logo, the only remains of it are a folder with some crappy "Hello World" programs I wrote back then.

Then I re-named it to "Super PixxelZ". Uber-lame. Laaaaame.

And today, it's the glorious Knollware Entertainment! Yay!  :=
#1638
A little out of topic, but that "company name" thing seems to be a major issue. I actually started off with "DraZcomp", for reason which will never be revealed to mankind, and then actually shifted to "Super PixxelZ". I mean, how lame is that? Super PixxelZ! I even have a logo left from these futile ages:
:P :P :P

Luckily, I shifted to "Knollware Entertainment" by now. I'm quite happy with it.
#1639
Well, I always put the whole cutscene in one Room Script. If there are two cutscenes, I have two scripts, if there are three, I have three cutscenes... it seems to work.
#1640
Sure we can help you. Check this thread; the topic is a bit different, but it should definitly answer your question.

/EDIT: Oh, and welcome to our forums. You don't happen to be german and have seen Deutschland sucht den Superstar, do you?
SMF spam blocked by CleanTalk