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Messages - Akatosh

#1681
He's right with that. And I'm pretty sure Tomas' Sketch contains way more than 30 colors...
#1682
The Rumpus Room / Re: The MSPaint game
Tue 09/01/2007 16:37:22

And next: Where all the bad ideas and drawings come from!
#1683
Critics' Lounge / Re: Securipedia
Tue 09/01/2007 13:45:11
Okay, it's implented in the game. I decided to leave it pretty much as-is.



With main page (the text is a stupid full-of-mistakes placeholder) and text in the search text box (yes, it's actually a GUI*  :o)!

*= Neat how I made it looking like that, huh?  ;)
#1684
I got:

- The awesome game Uplink by Introversion Software
- A Shadowrun novel
- A Perry Rhodan novel
- Munchkin Impossible
- 300g Coffee Candy (mmmh...)
- Some chocolate and stuff

And, of course, money (about 50â,¬)

/EDIT: Link fixed.
#1685
Quote from: Rui "Trovatore" Pires on Mon 08/01/2007 23:01:21
When searching, the first couple of hits always seem to be the best, don't they?

Nope, the order depends on how much the website owner pays the website  ;)
Never trust the first few hits.
#1686
Just make one character in the other room the player character for the duration of the cutscene. For example:

Room with the actual PC in:
Code: ags

cEgo.Say("Man, good thing they didn't throw snakes through the open window of my house!");
Display("Meanwhile...");
FadeOut(1);
cOtherGuy.SetAsPlayer();


Cutscene Room:
Code: ags

//your cutscene here
FadeOut(1);
cEgo.SetAsPlayer();


And that's it  :)
#1687
Critics' Lounge / Re: Securipedia
Mon 08/01/2007 09:51:31
Wow, Darth!  :o

I'm missing the words too say how great that looks. I think I'll just change some little detail and adapt it to the general style of my game... but in general, this is way better and fits the general style of my game much more than than what I made up.

Thanks, and be sure to appear in the 'special thanks to' section of the credits  ;D
#1688
Beginners' Technical Questions / Re: Cursor
Sun 07/01/2007 15:46:12
Code: ags
mouse.UseModeGraphic(eModePointer);


That's about as easy as it gets  ;D
#1689
General Discussion / Re: Saddam Hussein
Sun 07/01/2007 12:10:41
Quote from: Nacho on Sun 07/01/2007 12:07:13
I think it' s quite clear that if the debate comes to "Is Bush an idiot or not?" we will all move to "yes", so, end of "exciting" discussion for me.  :)

And as that's the case, I think I can add these links without being killed immediatly:
http://www.maxmin.ws/bush/bush_content.html
http://www.stupidedia.org/stupi/Bild:Affentheater.JPG

NOTE: Some mean humor there - see below.
;D
#1690
Critics' Lounge / Re: Securipedia
Sun 07/01/2007 11:36:57
Okay, I worked on it a little. The problem with the back button is that it's no object or such, but a GUI which appears in every room. So if I adjust it too much to the Securipedia, it'll most likely not fit the other rooms anymore. I stylised it a little, though.

#1691
I guess your command looks like this:

if (keycode==372) cPlayer1.Walk(cPlayer.x, cPlayer.y-5); //Arrow up, player 1 walks up

but, in order to make a non blocking script, you need:

if (keycode==372) cPlayer1.Walk(cPlayer.x, cPlayer.y-5,eNoBlock);
#1692
Did you really place it in the right point? Here's a help screen I originally made for another problem, but the same principle is true: http://i8.photobucket.com/albums/a23/FAMILIAR_QUEST/helpforsnail.png

Just choose "Look at" instead of "Talk to". Also, check whether cEgo is "clickable" (checkbox right above the interaction button).
#1693
If that's what you're aiming at... for example, a valid script would be the following:
Code: ags

  // script for Inventory item 1 (Cigar): Look at inventory item
player.Say("It's an unlit cigar.");
player.Say("Which is good, because inhaling its fumes would be bad for my health.");
player.FaceLocation(player.x,player.y+10); //character turns to face the player
player.Say("I hope you got the hint!");
#1694
Critics' Lounge / Re: Securipedia
Sat 06/01/2007 19:03:49
I've worked on it a bit:



Thanks for the advice, IMO it looks way better now. Any further suggestions?
#1695
Same here. The game itself is really nice, but I'd really remove the default graphics. Judging by the backgrounds, I'm sure you can pull that off.

And I'm really looking forward to a game with german content!  :)
#1696
Critics' Lounge / Securipedia
Sat 06/01/2007 17:01:48
In-game screenshot:

Old:
http://i8.photobucket.com/albums/a23/FAMILIAR_QUEST/zekurybetya.png

Improved:
http://i8.photobucket.com/albums/a23/FAMILIAR_QUEST/securipedia.png

So, hm.  :-\
I'm not really comfortable with this. Something seems just... wrong, but I can't point out what is wrong. I guess it's something with too big controls or such... gah. The bottom of it doesn't fit with the (forced) letterboxing, too. At the top, I found a way to work around it, but at the bottom I can't think of anything proper.

Please help!
#1697
Whoops sorry  :-[
I tend to mess those two up...
#1698
Well, something about the rock thing: http://en.wikipedia.org/wiki/Pet_Rock

I think they should be rated "mythical creature" for this contest.
#1699
cEgo.FaceLocation(player.x,player.y+1,eBlock);

This will make him face a point one pixel below his feet.
#1700
Okay, "crap" was probably a bit misunderstandable. I meant that the graphics didn't really please my eye, which was a totally my-point-of-view-opinion. (not that I could do it any better ;D) I guess it's with this style as with any style - you'll find people who like and and people who don't like it. Question of taste.
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